Sunday 21 October 2012

Snazzle Inspiration and Evolution and More

Hey All
Just wanted to chit-chat a little :) about lots of stuffs :)


First thing to talk about is Snazzle game and how the idea came out. As I stated in the description of the game on all websites it's inspired from the amazing game Snayke and how it turns a simple classic title like Snake into an amazing game. I loved the idea and loved the art style and music very much and wished I was one of the developers of the game.

One day while I was surfing the internet I found an interesting game made by Jayenkai called Pac-Man Slots when I first saw it (before I played it) I though I will choose a row then make my Pac-Man moves in that direction and not to die, but It was not like that it was weird game (you should try it link).

From here Snazzle idea came from but it was at the beginning just a snake where you choose the starting position and it start moving and whenever it eat a new food the game stops and give you the control to choose the new direction it will go towards it afterwards but I thought it is very easy and useless idea.

So after thinking I told myself what about making you place the whole actions the snake shall do on the grid and let the game plays and see if the plan is good or not (It was inspired a little from a game called Micron which is interesting and worth buying (link)). After implementing everything I thought the idea is bad and will be easy and won't be able to design good puzzling levels so I started with a little depression and wanted to finish it quickly to move on to a new idea. While I was designing levels about the game mechanics I found its interesting and do weird and bizarre things and was really interesting.

Hope that was not a boring story about how Snazzle is evolved :)

Next thing is I found some review videos to some of my previous games on Youtube and I am happy It's rarely happens to me that someone make a video review for a game I make. Here are the videos :)

First one is for Connect:



Second is for Robotic Arm:



Third one is Deutsche review for Explode (I couldn't understand but looks interesting):



Last one I just found right now while I am making this blog post its about Snazzle (beware its a walk through for the game so it will spoil the game if you didn't play it):



In the end I wanna say I am going to start working on larger version of Balls (All my Balls) and I want to finish it as soon as possible (shorter development cycle) and if it succeeds, we will produce a free expansion with more chapters and stuffs and editor for the levels for the game.

Until then that's everything for now :)

Bye Bye

Friday 19 October 2012

Snazzle: a tribute game for Snayke game

Hey All,
Sorry for not keeping you informed about Snazzle but I was so busy this week working on Snazzle and working at faculty :) In the end the game is now finished and I think it turned out very well and I hope you will like it.


It's now online over: That's everything for now will post soon about some stuff when I got free time

Bye Bye

Tuesday 16 October 2012

Find It! is released (Kid games made in 8 hours)

Hey All,
Do you remember my experiment game with Alexitron (made in 8 hours), I said it failed to get a sponsor and I put it on gameshop.

Guess What? It didn't get views nor sales so I thought to publish it anyway :) Here are the links of the game if you want to try it: That's everything for now

Bye Bye

Tuesday 9 October 2012

News...Dreams...Experiments...Competitions...Results

Hi All,
I didn't write here long time and I only wrote when it is a new game announcement :) but there was lots of things happening before that silence and I didn't have time to tell you about its results or what happened (because I am a bit busy and lazy :S) so I decided today to write about all missing things here.

First thing is about my collaboration game "Alone in the Park" that has been in-development since ever (even before starting on Clean'Em Up) but its now 99% finished just small polishing stuff and will be ready for beta testing and after 2 weeks in testing in that time we will seek for sponsorship for the game (Hope to get a cool deal as the game is nice and we put a lot of work in it) and then the release :) Since we didn't say a lot of details about the game so I made a trailer (it is intended to be funny and don't show anything about the story) Hope you like it :)



I think showing a trailer for Alone in the Park is a nice start to the blog and I hope some of you are excited about the game to be coming out :)

In the past few months some of my games got featured so here are the articles if you are interested to read :) (KillScreenDaily: Kabba) (IndieGames: Clean'Em Up) (IndieGame Magazine: Clean'Em Up) (IndieCade: Clean'Em Up) (Oddities: Connect).

I am sure if any of you following me on twitter(@amidos2006) he probably known about all these in time (even the trailer;)).

About my LudumDare 24 Game (Collect) I didn't post here or any where about the results or what happened to it so here is the results
  • #98 Innovation: 3.56
  • #148 Overall 3.41
  • #152 Theme 3.49
  • #179 Fun 3.19
  • #254 Audio 2.75
  • #280 Mood 2.80
  • #300 Graphics 3.11
  • #493 Humor 1.76
As you can see it is better than Don't Push the Button results but that doesn't mean its better than Don't Push the Button at all, what makes this game better in results that I cared to make lots of people vote for me (that's by voting for lots of other people games (which I didn't do in the last LudumDare)) so the overall results of Collect became better (although if you played both games you will find that Don't Push the Button is better than Collect (in my view ;))).

I am happy with the results and I don't regret that I have done that game (although on the delivery day I was totally upset and thought the idea is stupid and boring but I think it turns out nicely :)).

Do you remember the game called Find it! that I made in 8 hours with Alexitron just as experiment for FGL to see if short games get sponsorship quicker than long games?, and I think I was correct in the debate with Alexitron that the length of the game doesn't depend at all for getting a fast sponsorship but the quality of the game and how fun it is overall make the sponsoring the game faster and what makes The Power doesn't get a good sponsorship deal(money) as you can't understand the game and assess it depending on 2 mins or 3 mins playing at least you need to play it for 7 or 10 mins at least before giving it a score (I think it is a silly mistake and we could avoid it by more help from communities to market it or sending direct emails to sponsors (I have done that with The Power but I think my email is marked as spam for sponsors as no one replied on me which is weird)).

So we put Find It! now on Gameshop on FGL and if it doesn't sell in the gameshop we will release it as a kids game made in 8 hours :)

About my latest game Balls as I said before its a prototype of a huge game called "All my Balls" and we will start it if the prototype succeeded but that doesn't happen as the prototype only got few views (3k compared to my other games) and low rating (3/5 compared to my other games) some may say that may consider as a success for the prototype (yes its true if not compared to my other games :D) and since this game is nice so I decided to continue on larger version (Isn't being indie cool ;D but it won't be so huge nor short, you can say a moderate commercial game and if it succeeded will release an update with more content) so this will be our second Omidos commercial game (I think;)).

Snayke is an amazing game by Alex Szpakowski since I loved the game feeling and his retake on classic snake game, I decided to make a tribute game. While I was playing this game and I got an idea for Snake game in a puzzle form and will call it Snazzle hope I start on it to finish it soon (Experimental game so you don't put aim for long gameplay session) during that time waiting for my new game I recommend you go and grab a copy of Snayke and play it :) you can try the demo if you want before you buy the game ;) here is the trailer of the game



Last thing on this post is that I wish one day I can participate in the IGF every year I wish that but I didn't make a game that I think worth submitting. Every year at that time when I see lots of amazing games and talented indie developers submitting their games to the IGF I feel jealous and want to make a game worth submitting ;). At now time the only one game idea I think is worth submitting will be Robotic Arm but it will need to be larger and better which will be called Robotic Arm Plus ;) but it is too early to say anything about it ;).

That's everything for now ;) and sorry for the long post ;)

Bye Bye

Monday 1 October 2012

Balls (new game) is OUT!!!

Hey All,


New experimental game Balls has been finished and now its online on Just use the mouse to aim and press to shoot your Ball, Same color Balls explode on contact, Blast all Balls.

This experimental game is different from all the other because if the prototype works well, We(Omidos) will make a large scale project called "All my Balls" and will be our(Omidos) second commercial game.

There are alot more information I want to share with you but I am busy these days so I will share them as soon as I became free again.

Bye Bye for now