Hey all,
First of all some of you wanna read Collect Postmortem it is now posted on LudumDare blog you can check it there (link).
Second thing I wanna thank Scattle and Noel Berry for inspiration in making the game happens :)
Third and final thing the new game, it is a collaboration game between me and Alexitron the game is not large thing like "The Power", its just a small casual arcade game called "Find it!" as he wanted to make an experiment about flash game as when we made "The Power" (large adventure game we didn't get any bids and last bid which we accept was small) while his game "And everything started to fall" got a huge bid although its a small game :)
My opinion was that "And everything started to fall" was an amazing game and deserve huge bid even if it is small and "The Power" also an amazing game but since it is long game where lots of sponsors might not get interested with that and won't be able to figure out why it is fun unless they play it for more than 2 minutes so it didn't get enough attention.
But I think the experiment is nice and worth trying so we almost finished the game and we will start the experiment soon.
That's everything for now :)
Bye Bye
Thursday, 30 August 2012
Tuesday, 28 August 2012
Collect Enhanced version is now online :)
Hey All,
Collect my entry to LudumDare 24 is enhanced and became more easier and less repetitive is now online on my usual portals :) The game now features music by Kevin Macloed and it is now better than before :)
P.S.: Sorry for the spelling mistake in the game title :$ its now solved :)
That's everything for now :)
Bye Bye
Collect my entry to LudumDare 24 is enhanced and became more easier and less repetitive is now online on my usual portals :) The game now features music by Kevin Macloed and it is now better than before :)
P.S.: Sorry for the spelling mistake in the game title :$ its now solved :)
That's everything for now :)
Bye Bye
Monday, 27 August 2012
Collect: Game about Collecting and Evolving for LudumDare 24 Competition
Hey all,
Long time as usual since I posted here and I am sorry for that but I was lazy and depressed the past days since last post about Robotic Arm.
So I decided to break the boredom by participating in LudumDare 24 :) and Thanks god I have finished a game with strange idea (experimental as usual, I don't know from where these weird ideas come from really :D).
So I finished a game called Collect where your aim to collect + signs and evolve to survive all tests.
Will make a post soon about how idea came and what goes right and what goes wrong in making it :) (Collect: Postmortem post)
That's everything for now go Play & Rate the game.
Bye Bye
Long time as usual since I posted here and I am sorry for that but I was lazy and depressed the past days since last post about Robotic Arm.
So I decided to break the boredom by participating in LudumDare 24 :) and Thanks god I have finished a game with strange idea (experimental as usual, I don't know from where these weird ideas come from really :D).
So I finished a game called Collect where your aim to collect + signs and evolve to survive all tests.
Will make a post soon about how idea came and what goes right and what goes wrong in making it :) (Collect: Postmortem post)
That's everything for now go Play & Rate the game.
Bye Bye
Monday, 6 August 2012
Robotic Arm is out and its evolving story :)
Hey All,
As usual I didn't find sponsor soon for my game so I decided to release it for free :)
The game is inspired at the first place by images from Nexus Game Studio and their upcoming game infinite.
I wanted to create a game about planets and orbiting and I started thinking and at the beginning to mix the idea of rotating planets with Don't Push the Button zooming idea so whenever you reach a destination this destination is a part of planets that will rotate with you and the camera goes out. The rotating idea had come to me from a game I used to play it a lot at these days called These Robotic Hearts of Mine by Alan Hazelden you should check it, its free on web and there is versions for iOS and Android and Playbook.
I tried to play the game in my mind but it was impossible to be played and the puzzles that can come out of that idea were limited to me so I decided to put it in my idea files till I figure out how to solve its problems.
After few weeks Mochi made 60 seconds competition and I was cleaning my room (as it rejected to clean it since long time) and found old magazines and comics where I used to solve connect the dots games in them and I remembered how much fun and how much I love them, so I decided to make a contribution game to Connect the dots games and so Connect was made.
While I was making Connect, Newgrounds was launching RobotDay competition so a spark happened inside my mind why not convert the rotating planets into a robot arm who want to reach to a specific destination so from here the idea came about robot arm have specific pattern and want to change his pattern to new one, and since I always love quotes so I decided to make quotes after you finish each level about Robots.
These short story about the game and how it came to live so let's short everything and play the game, its now live on That's everything for now :)
Bye Bye
As usual I didn't find sponsor soon for my game so I decided to release it for free :)
The game is inspired at the first place by images from Nexus Game Studio and their upcoming game infinite.
I wanted to create a game about planets and orbiting and I started thinking and at the beginning to mix the idea of rotating planets with Don't Push the Button zooming idea so whenever you reach a destination this destination is a part of planets that will rotate with you and the camera goes out. The rotating idea had come to me from a game I used to play it a lot at these days called These Robotic Hearts of Mine by Alan Hazelden you should check it, its free on web and there is versions for iOS and Android and Playbook.
I tried to play the game in my mind but it was impossible to be played and the puzzles that can come out of that idea were limited to me so I decided to put it in my idea files till I figure out how to solve its problems.
After few weeks Mochi made 60 seconds competition and I was cleaning my room (as it rejected to clean it since long time) and found old magazines and comics where I used to solve connect the dots games in them and I remembered how much fun and how much I love them, so I decided to make a contribution game to Connect the dots games and so Connect was made.
While I was making Connect, Newgrounds was launching RobotDay competition so a spark happened inside my mind why not convert the rotating planets into a robot arm who want to reach to a specific destination so from here the idea came about robot arm have specific pattern and want to change his pattern to new one, and since I always love quotes so I decided to make quotes after you finish each level about Robots.
These short story about the game and how it came to live so let's short everything and play the game, its now live on That's everything for now :)
Bye Bye
Saturday, 4 August 2012
Hamada X Postmortem
Hey all,
This post will be just talking about the game and the jam time (GameZanga).
This year GameTako finds a partner in Egypt (The District) to host the GameZanga event so for the first time I attended GameJam at the venue with other developers. I didn't only attend the venue, I also volunteered to help to make the GameZanga happen.
This year theme for GameZanga was "Freedom", so I was thinking what I can do about that, I got an idea about a boy in a room where there is a great watching eye (like eye of Sauron from Lord of the Rings) where it tells the player what to do and what to not do and if the player followed the rules nothing happens but if you decided to break the rules then you advance in the game, its a mixture between Tower of Heaven and Decpit1.
I started drawing the eye, and thinking for a better idea but I didn't get an idea till Ahmed Saker suggested to collaborate and work on a game. Since Saker uses Unity3D so we decided to use it (it was the first time to use it).
Saker wanted to make a game complicated and contains puzzles like Increpare games, and he wanted really to make a game where all the puzzles lies in the visuals and pattern recognition (like Activate the Three Artefacts and then Leave) but I thought it needs too much time to be finished so we decided to change the idea but keeping in mind to make it a puzzle game.
So I got a great idea what about the game is just something happening in your brain and whenever you fail you loop inside the same room till you changed the way you think to solve the puzzle.
We loved the idea and decided it is the one we want to make, so how that relates to freedom?? any guess??
This is pure Freedom, as we said that the player won't go out of the room and will loop in it(which have the meaning of following Routine which cause your life (game) boring with no new stuff) if he always restrict his thinking in a particular way, for example you have a poor guy and a rich guy and have two types of food (cheap one and expensive one). The common sense will make you give the cheap food to the poor guy and the expensive food to the rich guy but why you do that because its the normal thing that happens (the word normal thing is against freedom because you put chains on your way of thinking so we want you to free your mind from all chains that is against freedom). So the game will be sequential rooms with doors at the front and end and there is a puzzle in the room if you solved it in normal common sense way the door will open and you will enter and find yourself in same room but if you solved it in the abnormal way you will advance to the next room and so on.
May be someone noticed something that the game is solved in only one path that I had decided will making the game which means that is not Freedom and that was intended as there is nothing called Freedom in my view and Saker view too. Freedom is just a word but in the end everything you do follows certain rules in your brain and never noticed that.
That was the intention of the game and how it is related to Freedom and as I said in the previous post that we only finished a prototype so we didn't have time for text or making more than one room or anything of these stuffs (we only work for 1 day and half maximum on the game).
Here is a timelapse video:
Here is a link for the Prototype of the game.
That's everything for now stay tuned for more game releases soon.
Bye Bye
This post will be just talking about the game and the jam time (GameZanga).
This year GameTako finds a partner in Egypt (The District) to host the GameZanga event so for the first time I attended GameJam at the venue with other developers. I didn't only attend the venue, I also volunteered to help to make the GameZanga happen.
This year theme for GameZanga was "Freedom", so I was thinking what I can do about that, I got an idea about a boy in a room where there is a great watching eye (like eye of Sauron from Lord of the Rings) where it tells the player what to do and what to not do and if the player followed the rules nothing happens but if you decided to break the rules then you advance in the game, its a mixture between Tower of Heaven and Decpit1.
I started drawing the eye, and thinking for a better idea but I didn't get an idea till Ahmed Saker suggested to collaborate and work on a game. Since Saker uses Unity3D so we decided to use it (it was the first time to use it).
Saker wanted to make a game complicated and contains puzzles like Increpare games, and he wanted really to make a game where all the puzzles lies in the visuals and pattern recognition (like Activate the Three Artefacts and then Leave) but I thought it needs too much time to be finished so we decided to change the idea but keeping in mind to make it a puzzle game.
So I got a great idea what about the game is just something happening in your brain and whenever you fail you loop inside the same room till you changed the way you think to solve the puzzle.
We loved the idea and decided it is the one we want to make, so how that relates to freedom?? any guess??
This is pure Freedom, as we said that the player won't go out of the room and will loop in it(which have the meaning of following Routine which cause your life (game) boring with no new stuff) if he always restrict his thinking in a particular way, for example you have a poor guy and a rich guy and have two types of food (cheap one and expensive one). The common sense will make you give the cheap food to the poor guy and the expensive food to the rich guy but why you do that because its the normal thing that happens (the word normal thing is against freedom because you put chains on your way of thinking so we want you to free your mind from all chains that is against freedom). So the game will be sequential rooms with doors at the front and end and there is a puzzle in the room if you solved it in normal common sense way the door will open and you will enter and find yourself in same room but if you solved it in the abnormal way you will advance to the next room and so on.
May be someone noticed something that the game is solved in only one path that I had decided will making the game which means that is not Freedom and that was intended as there is nothing called Freedom in my view and Saker view too. Freedom is just a word but in the end everything you do follows certain rules in your brain and never noticed that.
That was the intention of the game and how it is related to Freedom and as I said in the previous post that we only finished a prototype so we didn't have time for text or making more than one room or anything of these stuffs (we only work for 1 day and half maximum on the game).
Here is a timelapse video:
Here is a link for the Prototype of the game.
That's everything for now stay tuned for more game releases soon.
Bye Bye
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