Showing posts with label Don't Push the Button. Show all posts
Showing posts with label Don't Push the Button. Show all posts

Tuesday, 8 January 2013

Evil Goat LudumDare 25 Result

Hey All,
This is a very short post so don't worry :D not like previous one ;)

Just wanted to say that Evil Goat is ranked 21 overall in LudumDare 25 and ranked 10 in Fun Category :D which is super amazing I never got high in LudumDare like that one although I am still thinking Don't Push the Button is far more better than Evil Goat.

Here are the results of Evil Goat:
  • #10 Fun 3.95
  • #21 Overall 3.95
  • #109 Graphics 3.74
  • #189 Humor 3.06
  • #254 Theme 3.45
  • #260 Mood 2.97
  • #261 Audio 2.73
  • #283 Innovation 3.05
Thanks everyone who voted for the game and I hope that 2013 is better than 2012 and make better games and may be get some money from them :)

That's everything for now

Bye Bye

Tuesday, 13 November 2012

Fast News and A Request :)

Hey All,
As usual sorry for not posting for a while but I have been busy playing a friend of mine (@theBanov) newest game game (Phantasmaburbia) and its so amazing, you should check it :) Also I had some college work to do so everything is slowed down :( Sorry :(

You could be more updated of what I am doing by following me on Twitter (@amidos2006) as I tweet a lot more than here :)


First thing I am now working on my 2nd Commercial game which is an expansion to Balls game and the game is called All my Balls :) and I started a Devlog on Tigsource Forums where you can follow my updates on the project there :) (Go track the project).

About Alone in the Park till now we didn't get any sponsorship deal so if you know some contact to sponsor could you help us and tell him about the game :) I really appreciate that :)

Last thing I always wanted to be one of the finalist of FGS (Flash Game Summit) so could you vote for some of my games :) and here a list of my best games in 2012 so far Its easy just head to FGS Awards (link) and just fill the data with the game name and link on newgrounds

I hope I can sponsor Alone in the Park so I can nominate it in the FGS this year (I hope so) :)

Thanks everybody for reading my blog (as I never thank you before) without you I won't be able to continue working on my games (feeling that there is someone who likes to follow you and play your games really give me a push to continue).

That's everything for now

Bye Bye

Tuesday, 9 October 2012

News...Dreams...Experiments...Competitions...Results

Hi All,
I didn't write here long time and I only wrote when it is a new game announcement :) but there was lots of things happening before that silence and I didn't have time to tell you about its results or what happened (because I am a bit busy and lazy :S) so I decided today to write about all missing things here.

First thing is about my collaboration game "Alone in the Park" that has been in-development since ever (even before starting on Clean'Em Up) but its now 99% finished just small polishing stuff and will be ready for beta testing and after 2 weeks in testing in that time we will seek for sponsorship for the game (Hope to get a cool deal as the game is nice and we put a lot of work in it) and then the release :) Since we didn't say a lot of details about the game so I made a trailer (it is intended to be funny and don't show anything about the story) Hope you like it :)



I think showing a trailer for Alone in the Park is a nice start to the blog and I hope some of you are excited about the game to be coming out :)

In the past few months some of my games got featured so here are the articles if you are interested to read :) (KillScreenDaily: Kabba) (IndieGames: Clean'Em Up) (IndieGame Magazine: Clean'Em Up) (IndieCade: Clean'Em Up) (Oddities: Connect).

I am sure if any of you following me on twitter(@amidos2006) he probably known about all these in time (even the trailer;)).

About my LudumDare 24 Game (Collect) I didn't post here or any where about the results or what happened to it so here is the results
  • #98 Innovation: 3.56
  • #148 Overall 3.41
  • #152 Theme 3.49
  • #179 Fun 3.19
  • #254 Audio 2.75
  • #280 Mood 2.80
  • #300 Graphics 3.11
  • #493 Humor 1.76
As you can see it is better than Don't Push the Button results but that doesn't mean its better than Don't Push the Button at all, what makes this game better in results that I cared to make lots of people vote for me (that's by voting for lots of other people games (which I didn't do in the last LudumDare)) so the overall results of Collect became better (although if you played both games you will find that Don't Push the Button is better than Collect (in my view ;))).

I am happy with the results and I don't regret that I have done that game (although on the delivery day I was totally upset and thought the idea is stupid and boring but I think it turns out nicely :)).

Do you remember the game called Find it! that I made in 8 hours with Alexitron just as experiment for FGL to see if short games get sponsorship quicker than long games?, and I think I was correct in the debate with Alexitron that the length of the game doesn't depend at all for getting a fast sponsorship but the quality of the game and how fun it is overall make the sponsoring the game faster and what makes The Power doesn't get a good sponsorship deal(money) as you can't understand the game and assess it depending on 2 mins or 3 mins playing at least you need to play it for 7 or 10 mins at least before giving it a score (I think it is a silly mistake and we could avoid it by more help from communities to market it or sending direct emails to sponsors (I have done that with The Power but I think my email is marked as spam for sponsors as no one replied on me which is weird)).

So we put Find It! now on Gameshop on FGL and if it doesn't sell in the gameshop we will release it as a kids game made in 8 hours :)

About my latest game Balls as I said before its a prototype of a huge game called "All my Balls" and we will start it if the prototype succeeded but that doesn't happen as the prototype only got few views (3k compared to my other games) and low rating (3/5 compared to my other games) some may say that may consider as a success for the prototype (yes its true if not compared to my other games :D) and since this game is nice so I decided to continue on larger version (Isn't being indie cool ;D but it won't be so huge nor short, you can say a moderate commercial game and if it succeeded will release an update with more content) so this will be our second Omidos commercial game (I think;)).

Snayke is an amazing game by Alex Szpakowski since I loved the game feeling and his retake on classic snake game, I decided to make a tribute game. While I was playing this game and I got an idea for Snake game in a puzzle form and will call it Snazzle hope I start on it to finish it soon (Experimental game so you don't put aim for long gameplay session) during that time waiting for my new game I recommend you go and grab a copy of Snayke and play it :) you can try the demo if you want before you buy the game ;) here is the trailer of the game



Last thing on this post is that I wish one day I can participate in the IGF every year I wish that but I didn't make a game that I think worth submitting. Every year at that time when I see lots of amazing games and talented indie developers submitting their games to the IGF I feel jealous and want to make a game worth submitting ;). At now time the only one game idea I think is worth submitting will be Robotic Arm but it will need to be larger and better which will be called Robotic Arm Plus ;) but it is too early to say anything about it ;).

That's everything for now ;) and sorry for the long post ;)

Bye Bye

Monday, 6 August 2012

Robotic Arm is out and its evolving story :)

Hey All,
As usual I didn't find sponsor soon for my game so I decided to release it for free :)
The game is inspired at the first place by images from Nexus Game Studio and their upcoming game infinite.


I wanted to create a game about planets and orbiting and I started thinking and at the beginning to mix the idea of rotating planets with Don't Push the Button zooming idea so whenever you reach a destination this destination is a part of planets that will rotate with you and the camera goes out. The rotating idea had come to me from a game I used to play it a lot at these days called These Robotic Hearts of Mine by Alan Hazelden you should check it, its free on web and there is versions for iOS and Android and Playbook.



I tried to play the game in my mind but it was impossible to be played and the puzzles that can come out of that idea were limited to me so I decided to put it in my idea files till I figure out how to solve its problems.

After few weeks Mochi made 60 seconds competition and I was cleaning my room (as it rejected to clean it since long time) and found old magazines and comics where I used to solve connect the dots games in them and I remembered how much fun and how much I love them, so I decided to make a contribution game to Connect the dots games and so Connect was made.

While I was making Connect, Newgrounds was launching RobotDay competition so a spark happened inside my mind why not convert the rotating planets into a robot arm who want to reach to a specific destination so from here the idea came about robot arm have specific pattern and want to change his pattern to new one, and since I always love quotes so I decided to make quotes after you finish each level about Robots.


These short story about the game and how it came to live so let's short everything and play the game, its now live on That's everything for now :)

Bye Bye

Tuesday, 5 June 2012

Kabba (Arabic Game) And Game Updates

Hey All,
First Thing I am announcing an Arabic Game called Kabba(Syrian Food) for GameTako website where all its revenue will go as donations for Syria and I hope it gets lots of money :). Kabba game is Ta'mya game (same game engine) but different graphics and thanks for Ali GameTako Graphics Designer for amazing graphics created.



Second thing Jesper Post a cool guy played The Power and made a large map for the game connecting all rooms with each other :) nice work :) from him but it is a spoiler by the way so if you didn't play the game yet don't look at it unless you got stuck and wanna know where to go next :)



Don't Push the Button get nice feedback on Newgrounds which I didn't expect its till now my most played game on Newgrounds it got around 9k views and what makes me more happy that some people understood the idea behind the button :) Karbunos wrote a very amazing review about the game about the game that I loved so much and here is it:


Excellent game. Poor presentation.

By this, I mean that the gameplay is pretty good and thoroughly planned out. Each press of the button introduces a new gameplay element, and each encounter with these obstacles steadily increases the difficulty of timing your jumps. The controls work fine, and while they may be difficult to get used to, adapting is simply another part of the game's challenge.

However, the presentation of the game is what drives this game downhill. No story is apparent, and there is no goal other than pressing the next button and getting the gold. From your description, though, it appears that you're trying to tell the story through the gameplay, and upon completion you'll tell us everything, or enough at least, of what the game is about. The problem with this is that you've mixed two extremely volatile elements together: "hardcore" gameplay and artful storytelling. The only way to understand the story is to get to the end, and the only way to get to the end is through an unforgiving gauntlet which puts you all the way back to the start upon death.

I understand that you want to keep the reasons behind the story and the goal to find gold a secret until the end, but it has hurt your score because not everyone is willing to complete a game that is really unforgiving of their mistakes. They want to feel as if they've made progress, and sending them all the way back to start prevents that. In addition, the camera becomes a problem in the later levels. I've only reached the level where the lasers disintegrate the green platforms, but at that stage, it becomes slightly ridiculous when your character becomes a speck on the screen.

Overall, I like this game. I think you could have done a lot better if you had more thoroughly explained the story and difficulty of the game: Many people prefer to know what they're getting into before playing! This game has potential, but it fails to be understood, which really hurts its score.

I hope your game does better over time, and I hope to see more from you in the future!




Another thing I didn't get any comments about Clean'Em Up Website so please devote a minute and write your opinion here in the comment section or by e-mail as the game is nearly finished Today I finished all the tweaks in the game and made the game support WASD and Arrows for the AZERTY keyboards and still waiting for the music from Mikael Bauer.

Another Thing Alone in the Park is fine and its almost finished as we are now working in level design :) and that's what is missing with some art for the intro and outro of the game :) and here is a reveal for the second character :)



Last Thing is a screenshots from Mountainer Android Version running on Abdulla HTC one X (thnx for abdulla for testing the game for me)




That's all of it now I am going to continue playing EvilQuest :) will try to write a recap of E3 Press Conference soon :)

Bye Bye

Saturday, 2 June 2012

Don't Push the Button Released

Hey all,
Don't Push the Button game for LudumDare 23 is now published on several portals

Go and try the game it has been modified a little from the LudumDare Entry to be better in movement :)

That's all for now and will post soon about lots of stuffs.

Bye Bye

Friday, 1 June 2012

100th Post (Huge Post)

Hey All
This gonna be the largest post of all time, which will make you remember old days when I was writing about lots of stuffs and concepts and lots of amazing things.

This post is so long so if you are busy now you can check it later as it will took alot of time to check everything in it and this post will be starting for series of posts which gonna talk about my career and my coming games and my thoughts.

Let's Start the post with some music and tracks from games that you must buy them without hesitation, these tracks are so beautiful that you must at least check them
Second thing I just wanna say that my dream movie (Indie Game: The Movie) will be released on 12 June on Steam Store by the way I am very happy with their success and their marketing strategy is amazing also what makes this movie good that as a movie that the music is a master piece and every scene in the movie in my view can be and talks are so inspiring for anyone who is out of the indie scene or outside gaming, I adore it a lot and here is the link for details and here is the launch trailer :)



Third thing will just tell you about amazing games that are worth your money and you should at least check it some of them are not so new by the way :) These are not all amazing games I know but just couple of them and you should at least check them out Humble Indie Bundle V is so amazing and if features these games in it which is a very amazing deal where you get 5 amazing games and also helps charity



These are just some indie news and music non about my games and progress or anything so the next part of the post will be totally revolving around my games and progress.

First thing Ludum Dare results were out long time ago but I didn't wrote anything about the game (Don't Push the Button) or about the results.
Let's see the results first:

#135 Humor 3.00
#220 Innovation 3.38
#273 Overall 3.24
#325 Fun 3.00
#379 Theme 3.14
#410 Mood 2.71
#419 Audio 2.50
#456 Graphics 2.83
#851 Coolness 33%

As it is obvious from the results I didn't win nor got advanced position as usual but this time I have to analyze this.
  • It was my first Platformer since long time ago besides I am not good at playing Platformers
  • I made the game and I was the one who tested it so I wanted to make my Platformer difficult and fast so I adjust the gravity and speed to be a bit high and since I always test it so I get used to it and never noticed that it's too fast to the player
  • I don't have good exposure in indie scene beside I don't have lots of friends their although I am trying hard so my game is played and rated only about 40 times which is not indicative at all
But I am pretty happy with the game, It was made as intended ,regardless of the speed issue, and people loved the zoom effect but I don't think anybody notice the idea behind that, I hope someone figure it out (link).

The Next couple of new if you where following me on twitter(@amidos2006) I think you know most of them.

First thing do you remember my Collaboration game with Alexitron :)
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Yes you are right The Power



Is now out by GamePirate you should go and try it as I consider it one of my best games so far (link).

As you notice this game took so long to finish it and so long to get a sponsor deal at the end the deal was low but we decided (me and Alexitron) that it should be published so may be some are asking why this long.

I will explain, the core mechanic of the game was finished in about 2 or 3 months after starting the game and the only stuff remaining was the boss fights and the conversation system and menus. I started working on them and I finished the first boss in less than a week with most of the menus, but at that period I was recruited by the army (its a must and there is no way from getting away) so I spend 1 hell year trying to work on The Power but I couldn't and I find myself starting to forget about game programming so I decided to start a new project (Project Cupid) and it was intended for a competition but since my vacations in army period was not good so I couldn't submit it in the competition and continue to work on it till I finished it and put it for sponsoring.

I didn't get a single bid on the game so I got somehow depressed so I decided to try to finish The Power and started to work on it again at October 2011 and by December I finished the game with everything and we were happy (me and Alexitron) and the only thing that was missing was the boss fight track since Alexitron have lots of nice friends and amazing people on Poppenkast so he asked Brother Android to continue on the project and finish the last track and he agreed.

Alexitron start a beta testing for the game on Poppenkast and we got nice comments about the game and we fix lots of bugs.
Here are some of the nice comments we got:
  • Andy: hey yeah, i've heard of Amidos. He's cool and he's really active in the indie world and just overall has a good presence. good luck on the project, guys!
  • Andrew: this is exciting. good luck buddy, keep us posted!
  • Stampede: Super! The Power was really good game. You gonna get lots of players with this!
  • Pgil: Sounds like things are going nice. I loved the Power...
  • DeadHeat: The power was great fun, hopefully this one goes just as well
  • Br.Android: The Power is awesome by the way.
  • Br.Android: Also also, this project is turning into basically an orgy of talent, and that's superexciting.
  • Alexitron: Awesome ! Amidos is so cool to work with
  • ChevyRay: Lookin great babe.
  • Andrew: this is shaping up great.
By end of 2011 we uploaded The Power to FGL and I was so excited and I was imagining that lots of sponsors will be bidding, but that doesn't happen the game was online on FGL although it good high editor rank and high developer rank but none of these helped to get a bid.

I decided to send emails to sponsors and I collected lots of sponsor emails and start sending about the game, and start waiting and after a month I got the first bid I was so excited and was imagining it will be at least 1000$ but what happens is that it was just 500$ so I got shocked and depressed and waited for more weeks but no reply from emails and also the views of the game started to decrease so I decided to leave it and start with new projects till it get a better deal.

After 5 months of waiting and I asked Alexitron to publish the game without sponsoring but he said "its better to start Last Call and see what we can get" (its a system in FGL to indicate sponsors that I am going to close bidding and start to choose a sponsor for my game)

I started Last Call and during the 3 days of last call I didn't get any sponsoring deal except one from GamePirate (btw they are very nice and working with them is fun) although it was still low (<1000$) so we decided to make approve with his condition and he became the sponsor.

As you see the game took around 5 months to finish as work and in the end we (me, Alexitron, Brother Android, Pgil) got a very low amount of money that doesn't compensate our expenses :( but I see its a great game and working with these amazing guys was great experience as it was my first time collaborating with someone and it was so fun :) also I noticed that long adventure games aren't what sponsors are searching about.

By the way one of the most amazing thing I love about the game is its music as it is a result from collaboration of two talented musicians Brother Android and Pgil and the tracks were amazing and you can check the album on Bandcamp its free.

Another thing I think someone will ask about it "why don't you try to make Indiegames Weblog or any other review site talk about your game so you get better exposure so may be more deals came?". I tried that and sent emails to lots of website but as usual because I am not known and its only me whom is sending emails, I didn't get a preview on any website, also I don't think with exposure I can get a good deal as for example Celestial Mechanica by Roger Hicks is much more amazing and beautiful than The Power and it got exposure on IndieGames Weblog telling people that it is looking for sponsorship and after about 2 or 3 months I found Roger Hicks decided to sell the game on his own rather than trying to find sponsorship which means that(I think) he didn't find good sponsor deal and decided to go on his own.



Some people might say "why don't I do the same like Roger?" the answer is obvious The Power is just a flash port to Alexitron game which he made long time ago using game maker which runs on PC so the only way is to get a sponsor for it (link).

After this I knew that sponsors are rarely interested in long adventure games and I think they thinks its doesn't worth and that's because most of flash players are casual players who needs fast and easy game to play not long adventure game.

After finishing The Power in last December and put for sponsor I wanted to make another Collaboration game so I wrote on twitter if anyone is interested to make a game with and I got a reply from @Vartagh which is an italian game developer and best know for Steampack and Steampack C64.

We started talking with each other on skype the game we want to do, So I thought choosing a theme will narrow down our search. LudumDare 22 was just finished and its theme was Alone, so I told Vartagh about what about Alone theme as it looks nice, and he like it too. We talked about games we love and we found we love top down shooting games so we decided to do a top down shooter game and this decision came from our love to The Binding of Isaac and Hyper Princess Pitch and how these games are funny and at same time very addictive.

Varatagh told me lets make it looks cute and funny and that's by using mushrooms as enemies (evil ones) and you are alone in a park where evil mushrooms started attacking you so the game name was inspired from that and told me let's name it Alone in the Park as a Parody about Alone in the Dark and I told him that's nice.

Then we started to work on the game he worked on graphics and design and I started coding the engine and helping in design and we are still working on it. I didn't post screenshots about it here but I posted about it on my twitter account so I will repost them here again.


The game now 95% finished just some story lines and some editing level design and it will be available for beta testing before looking for sponsorship on FGL (as usual) hope to get a better sponsoring deal than The Power.

About Clean'Em Up, I told you that it is participating in two competitions (ImagineCup, IndieCade). ImagineCup round 3 results were released a week ago and the game didn't proceed to round 4 which made me sad some how but not much at same time as I know the reason for that :) but before talking about reason I will show you 10 games that proceeded to round 4 and I think it will give you a good indication why our game didn't proceed.












Do anyone realized why it was not one of the 10 :) the most obvious solution that our game contain lots of action and shooting that make the game doesn't deliver the theme (How technology can solve World toughest problem?) quite well. We got this in feedback email from round 2 and we tried to make the game more involved with the theme but I think it didn't do well in that.

I am hearing someone saying "Where is the relation between Clean'Em Up and theme in anyway?" its simple the problem we chosen was Cyber technology Threats and the solution is using Antivirus systems and we converted this into an cyber world where you play with the antivirus and trying to eliminate the viruses and worms and other forms of threats.

About the reviewing the game didn't got feature at any site or got a review :( which sucks and non reply on my emails and the only site that replied on me was TruePcGaming and they were busy so they just made a preview for the game on their site but Adams is a nice guy :) btw and there other two reviews done by two Arabic review sites (first, second) and thanks to Abdulla Hamed (CEO of GameTako) for helping me to reach these sites as he is a well known person.

I wondered why all review sites didn't reply on me so I sent to PixelProspector as he is sweet nice website but he was busy so he send to me some tips and hints to how to make a good email for press release so I updated my email and sent them again to reviewers according to his tips but I didn't get any reply so I asked him on twitter why no one reply on me although I made everything better than past time.

As I told he is a sweet person so he asked me to send him the email with all data I sent, so he modified on the email and gave me some advice to be better and told me to send a follow up email when the game is released.

So I am waiting to finish the latest stuff in the game and I am asking again if anyone want to beta test the game or review the game contact me (amidos2002 (at) hotmail.com) or on twitter (@amidos2006).

Last thing about Clean'Em Up that it is expected to be released later that month (I hope so) as just some final fixes and adding more music tracks. I hope it do better in IndieCade.

I think the post is long enough by now although there are lots of stuffs I wanna share with all people :) but I will end this post and prepare for lots of incoming posts about my game making history where I am going to share the source code of lots of old games and abandoned games.

Also I started with new project for mobile devices called Crappy Dreams its an experimental game about dreams (my dreams), This project I am gonna share most of details with you and how I designed it and formulate it from my dreams and you can help me by giving me some comments and feedback about everything to try to improve the game.

Last thing thanks to Andy Moore and his DevVlog (especially these 1, 2, 3) as I was totally depressed with everything as whenever I ask someone for help rarely some one reply to me and its rarely I find a comment here in my blog about anything, beside none of my games got a mention or played with many people example Project Cupid is only played 127 times which is so low and didn't get a feedback on it. May be I got depressed because my games always fail but who said that this is failure?

I said they fail because I was measuring success by how many plays and will it get feature but that is wrong measurement and I shall not treat games like that and I should change success goals and failure goals as they never been my dream in any day they evolved due to stress and pressure of work and low response. So I changed my perspective and I now make games like old days because I like making games and I love that and I wanna share my thoughts and experiences with people not for fame nor money (but I don't say No for moeny :D as I need it for living)

I am inspired by Andy Moore and will post a lot and talk a lot and try to be more social with the indie scene and try to improve my games and my game design skills and I hope everything will be better in future and my main goal now is to enjoy what I am doing and let the stress away :) and I hope one day some people may say that I contributed a lot to the society and the gaming scene.

Sorry for long post hope you enjoyed it :)

Bye Bye for now

Tuesday, 1 May 2012

Clean'Em Up News

Hey All,
If you are following me on twitter(@amidos2006) you should know by now that Clean'Em Up passed Round 2 in Imagine Cup 2012 and we have submitted it to Round 3 and also IndieCade 2012.

This is some of Judges feedback on Round 2
First Judge "This is a very polished game. It feels like something that you might download and play from live arcade. A nice arcade shooter with upgradable."
Second Judge "This is a fun game and I enjoyed playing it."

There is some drawbacks from judges but it just something with Imagine Cup Theme.

We had a month to work on the game and improve it and improve all its drawbacks that beta testers told us about and that what we have done.

First thing the game contains now 75 levels containing boss fights and different modes of gameplay also 18 weapons, different characters with different super abilities, survival modes, achievements ...etc.

we added lots of content in the game :) and tuned the engine so the game become now run much smoother and nicer than previous, Also the game features 7 tracks or more from the talented musician and my friend Mikael BauAir.

About this game, It will be my first Commercial Game trying to make a living from game making :) I will try to publish it on Steam, Desura ...etc [PC only which is bad as linux and mac user won't be able to play it :(]

By the way I think I will make new mode in the game after selling the game and is successful (reach certain number of sales) which will enable DLC for the game :) (new levels)

If the game get good attention I will consider making a Xbox port and publish it over XBLA.

This month and next months will finalize most of my games Alone in the Park, Ta'mya English Version, Don't Push the Button Enhanced version, Teddy (arabic story game for GameTako won't be an English version for it which is bad too), and Hopefully launching Clean'Em Up.

For now I will try to make press release and send review version of the game and trying to get feedback from user to improve and tune parameters in Clean'Em Up. (So if anyone is interested to help in testing send me an e-mail (amidos2002 (at) hotmail.com)

As a final here is some screens from the game :)




Final thing StudioEvil (very nice talented helpful people) have launched their new game Syder Arcade on Desura and soon on Mac Store so check it (link).



This is everything now :)

Bye Bye

Note: following me on Twitter(@amidos2006) has its advantage as you get updates very quickly :)

Monday, 23 April 2012

Don't Push the Button LD#23

Hey all, long time as usual but I am working hard on lots of stuffs :) and soon will get lots of releases of lots of games :) I have participated in LD#23 whose theme was "Tiny World" and I made a small game called Don't Push the Button :) it took about lets say about 20 hours work :) (most of this time was testing the game and designing levels) as I decided to make a difficult platformer game and I am not good a lot at playing them and the result was Don't Push the Button :) I am pleased with it but I know it contains lots of stuffs to be edited so I will work on it after a while to enhance it (as all people says the player is too fast so I will slow him) but now go check the game and rate it :) and if you like it please tweet it or share it :) (Ludum Dare 23 Link)