Hey All,
Sorry for not posting for long time but I am making a huge post that I will publish it as soon as I finish it :)
In the mean time my friend Mikeal Bauer have released Alone in the Park OST for Pay what you want :) It's amazing 8-Bit 10 amazing tracks so Go and show him some love and support his music (link) :)
Hope you love it and that's everything for now and I am sure there will be more news soon :)
Bye Bye
Showing posts with label BauAir Studios. Show all posts
Showing posts with label BauAir Studios. Show all posts
Saturday, 23 February 2013
Friday, 6 July 2012
Clean'Em Up OST
Hey All,
Just wanted to announce here that Clean'Em Up OST by talented Mikael Bauer is online on Bandcamp its for pay what you want :) so Consider paying some money as its an amazing album :)
That's everything for now :) Just check the album and I am sure you won't regret :) (Bandcamp Link)
Bye Bye
Just wanted to announce here that Clean'Em Up OST by talented Mikael Bauer is online on Bandcamp its for pay what you want :) so Consider paying some money as its an amazing album :)

That's everything for now :) Just check the album and I am sure you won't regret :) (Bandcamp Link)
Bye Bye
Tuesday, 1 May 2012
Clean'Em Up News
Hey All,
If you are following me on twitter(@amidos2006) you should know by now that Clean'Em Up passed Round 2 in Imagine Cup 2012 and we have submitted it to Round 3 and also IndieCade 2012.
This is some of Judges feedback on Round 2
First Judge "This is a very polished game. It feels like something that you might download and play from live arcade. A nice arcade shooter with upgradable."
Second Judge "This is a fun game and I enjoyed playing it."
There is some drawbacks from judges but it just something with Imagine Cup Theme.
We had a month to work on the game and improve it and improve all its drawbacks that beta testers told us about and that what we have done.
First thing the game contains now 75 levels containing boss fights and different modes of gameplay also 18 weapons, different characters with different super abilities, survival modes, achievements ...etc.
we added lots of content in the game :) and tuned the engine so the game become now run much smoother and nicer than previous, Also the game features 7 tracks or more from the talented musician and my friend Mikael BauAir.
About this game, It will be my first Commercial Game trying to make a living from game making :) I will try to publish it on Steam, Desura ...etc [PC only which is bad as linux and mac user won't be able to play it :(]
By the way I think I will make new mode in the game after selling the game and is successful (reach certain number of sales) which will enable DLC for the game :) (new levels)
If the game get good attention I will consider making a Xbox port and publish it over XBLA.
This month and next months will finalize most of my games Alone in the Park, Ta'mya English Version, Don't Push the Button Enhanced version, Teddy (arabic story game for GameTako won't be an English version for it which is bad too), and Hopefully launching Clean'Em Up.
For now I will try to make press release and send review version of the game and trying to get feedback from user to improve and tune parameters in Clean'Em Up. (So if anyone is interested to help in testing send me an e-mail (amidos2002 (at) hotmail.com)
As a final here is some screens from the game :)
Final thing StudioEvil (very nice talented helpful people) have launched their new game Syder Arcade on Desura and soon on Mac Store so check it (link).
This is everything now :)
Bye Bye
Note: following me on Twitter(@amidos2006) has its advantage as you get updates very quickly :)
If you are following me on twitter(@amidos2006) you should know by now that Clean'Em Up passed Round 2 in Imagine Cup 2012 and we have submitted it to Round 3 and also IndieCade 2012.
This is some of Judges feedback on Round 2
First Judge "This is a very polished game. It feels like something that you might download and play from live arcade. A nice arcade shooter with upgradable."
Second Judge "This is a fun game and I enjoyed playing it."
There is some drawbacks from judges but it just something with Imagine Cup Theme.
We had a month to work on the game and improve it and improve all its drawbacks that beta testers told us about and that what we have done.
First thing the game contains now 75 levels containing boss fights and different modes of gameplay also 18 weapons, different characters with different super abilities, survival modes, achievements ...etc.
we added lots of content in the game :) and tuned the engine so the game become now run much smoother and nicer than previous, Also the game features 7 tracks or more from the talented musician and my friend Mikael BauAir.
About this game, It will be my first Commercial Game trying to make a living from game making :) I will try to publish it on Steam, Desura ...etc [PC only which is bad as linux and mac user won't be able to play it :(]
By the way I think I will make new mode in the game after selling the game and is successful (reach certain number of sales) which will enable DLC for the game :) (new levels)
If the game get good attention I will consider making a Xbox port and publish it over XBLA.
This month and next months will finalize most of my games Alone in the Park, Ta'mya English Version, Don't Push the Button Enhanced version, Teddy (arabic story game for GameTako won't be an English version for it which is bad too), and Hopefully launching Clean'Em Up.
For now I will try to make press release and send review version of the game and trying to get feedback from user to improve and tune parameters in Clean'Em Up. (So if anyone is interested to help in testing send me an e-mail (amidos2002 (at) hotmail.com)
As a final here is some screens from the game :)
Final thing StudioEvil (very nice talented helpful people) have launched their new game Syder Arcade on Desura and soon on Mac Store so check it (link).
This is everything now :)
Bye Bye
Note: following me on Twitter(@amidos2006) has its advantage as you get updates very quickly :)
Wednesday, 14 March 2012
Clean'Em Up New Game for Imagine Cup 2012
Hey All,
Not long time since last update :) I think its time for a new update about a new game :)
Every year I wanted to participate in Imagine Cup :) but I never have the power to enter alone :( but this year a friend of mine (Omar Khaled Shokry) also wanted to enter Imagine Cup, so we decided to enter but the game must be fun and at same time address tough problem the world is facing and trying to solve it so we thought a lot and since me and him loves the fast pace action, So we decided to make Clean'Em Up.
Clean'Em Up Description:
The game's focus is on computer security threats. This idea is discussed throughout the game in an intelligent fashion. Different threats are available with some information on each threat that confronts with the real behavior of this threat. Also some intelligent weapon design is used to clarify how computer security systems work. The smart design of different threats and weapons keeps the game both fun to play and informative about real life problem at the same time.
We called our team Omidos (Om from Omar and midos from Amidos).
I didn't want to talk about the game since I started it since I only wanted to show some progress about the game :) so here is a video showing the game so far progress :) (Sorry if the game looks slow in the video but that's due to bad free recording tools)
Game music is made by my friend Mikael BauAir for sure :) (These amazing tunes) he is really a very talented person :)
In the end I hope I can win in the competition :)
That's all for now :)
Bye Bye
Not long time since last update :) I think its time for a new update about a new game :)
Every year I wanted to participate in Imagine Cup :) but I never have the power to enter alone :( but this year a friend of mine (Omar Khaled Shokry) also wanted to enter Imagine Cup, so we decided to enter but the game must be fun and at same time address tough problem the world is facing and trying to solve it so we thought a lot and since me and him loves the fast pace action, So we decided to make Clean'Em Up.
Clean'Em Up Description:
The game's focus is on computer security threats. This idea is discussed throughout the game in an intelligent fashion. Different threats are available with some information on each threat that confronts with the real behavior of this threat. Also some intelligent weapon design is used to clarify how computer security systems work. The smart design of different threats and weapons keeps the game both fun to play and informative about real life problem at the same time.
We called our team Omidos (Om from Omar and midos from Amidos).
I didn't want to talk about the game since I started it since I only wanted to show some progress about the game :) so here is a video showing the game so far progress :) (Sorry if the game looks slow in the video but that's due to bad free recording tools)
Game music is made by my friend Mikael BauAir for sure :) (These amazing tunes) he is really a very talented person :)
In the end I hope I can win in the competition :)
That's all for now :)
Bye Bye
Friday, 10 February 2012
Cockail
Hey all,
How are you? I know I am slow in progressing stuff but this is because I am a Teacher Assistant at Faculty of Engineering Cairo University.
And I have finished the Premaster Courses and its time to choose a research point which is the most difficult thing :( till now.
As you can see from my blog I adore games :) so I wanted my research point to be related about games so I am now in searching phase for the point but I can't find till now which make me sad :( but the main two field I thought in them was real time AI and real time Graphics rendering (AI and Graphics) so if any of you have any ideas about these stuff could you plz help me and send some points to start deep searching in them :)
Also one of the stuffs that delayed me from searching and working the recent game of Rich Edwards which is called Pineapple Smash Crew which is a game beyond the amazing in all aspects and all should get it :)
The Graphics Style and The Graphics are amazing :)
The Gameplay is amazing :)
The only one draw back that types of quests is the same sometimes and the boss shape doesn't have lots of variants but this is not great issue you will enjoy lots of fun before feeling it repeat itself and even if you feel that you will have feeling that you wanna play it again as its super addictive :)
Here is game trailer watch and you will understand what I am saying :)
About my own projects :) and game that all is been waiting :)
Project Cupid will be launched on 14th February this year on my own and Tomas own as it didn't get any sales yet so I will publish it :) and wait for non exclusive sales may be happens :)
The soundtrack for the game can be found on BauAir Bandcamp website you can go and check it.
About my game Alone in the Park it almost finished, the game will contain about 7 different characters to play with and 5 unique bosses and 10 different enemy types and 12 in game achievements and 2 or 3 different playing mode it will rock :) and the music of the game is made amazing and for sure it is made by my friend BauAir it almost finished just one track remaining :) (the game contain about 7 different and amazing tracks) and he will release the album after the game is finished :)
About my game The Power :) I am sad that sponsors only track it but non wanna bid on the game at all :( I think it's for lake of publicity so if any of you can help me in making publicity to the game, so I can release it soon, will be awesome and due to I love this game so I made this Nintendo Cartridge image for it Hope you like it.
Last thing to say that I have tons of new games working on it and hope to have progress on them so I can release quickly but as I said the main problem that I must focus somehow on the point of research and at same time the new semester will start and its my first semester to teach to students so I am trying to study for the subject I am going to teach (Software Engineering) and know every aspect so I can benefit students more and help them :)
This is everything for now Hope you like and don't worry tons of stuffs will be made this year :)
Bye Bye
How are you? I know I am slow in progressing stuff but this is because I am a Teacher Assistant at Faculty of Engineering Cairo University.
And I have finished the Premaster Courses and its time to choose a research point which is the most difficult thing :( till now.
As you can see from my blog I adore games :) so I wanted my research point to be related about games so I am now in searching phase for the point but I can't find till now which make me sad :( but the main two field I thought in them was real time AI and real time Graphics rendering (AI and Graphics) so if any of you have any ideas about these stuff could you plz help me and send some points to start deep searching in them :)
Also one of the stuffs that delayed me from searching and working the recent game of Rich Edwards which is called Pineapple Smash Crew which is a game beyond the amazing in all aspects and all should get it :)
The Graphics Style and The Graphics are amazing :)
The Gameplay is amazing :)
The only one draw back that types of quests is the same sometimes and the boss shape doesn't have lots of variants but this is not great issue you will enjoy lots of fun before feeling it repeat itself and even if you feel that you will have feeling that you wanna play it again as its super addictive :)
Here is game trailer watch and you will understand what I am saying :)
About my own projects :) and game that all is been waiting :)
Project Cupid will be launched on 14th February this year on my own and Tomas own as it didn't get any sales yet so I will publish it :) and wait for non exclusive sales may be happens :)
The soundtrack for the game can be found on BauAir Bandcamp website you can go and check it.
About my game Alone in the Park it almost finished, the game will contain about 7 different characters to play with and 5 unique bosses and 10 different enemy types and 12 in game achievements and 2 or 3 different playing mode it will rock :) and the music of the game is made amazing and for sure it is made by my friend BauAir it almost finished just one track remaining :) (the game contain about 7 different and amazing tracks) and he will release the album after the game is finished :)
About my game The Power :) I am sad that sponsors only track it but non wanna bid on the game at all :( I think it's for lake of publicity so if any of you can help me in making publicity to the game, so I can release it soon, will be awesome and due to I love this game so I made this Nintendo Cartridge image for it Hope you like it.
Last thing to say that I have tons of new games working on it and hope to have progress on them so I can release quickly but as I said the main problem that I must focus somehow on the point of research and at same time the new semester will start and its my first semester to teach to students so I am trying to study for the subject I am going to teach (Software Engineering) and know every aspect so I can benefit students more and help them :)
This is everything for now Hope you like and don't worry tons of stuffs will be made this year :)
Bye Bye
Friday, 2 July 2010
Huge Chunk of News
Hi All,
I am totally sorry for long not updating the Blog but I was so busy and I had lots of work and exams till now I am too busy but I managed to sneak with some little time to write a large and nice blog :)
First news if anyone noticed that PaceMaker FP changed from InDev to Complete Games and now waiting for Sponsorshipping.
Since I have evolved in the community of FGL to Level2 so they gave me 5 First Impression to use I was pretty confident from my game from developper feedback (take a look) here are some of the feedback:
and other nice feedback their :)
So I was confident that I will get nice FIs when I use them here are the FIs:
Ease of Use: 10/10
The game is easy to figure out without the lengthy tutorial. The goal and how to achieve it are clear.
Fun: 8/10
I'd rather have some mindless active shootem up game than have to depend on a sense of timing so much.
Graphics: 9/10
I like the shock effects during the tutorial. I'm not a big fan of black and white so I'd add color.
Sound: 10/10
The music is fun to listen to. The game sounds are dramatic, but sparse.
Polish: 8/10
The tutorial is way too long. It was hard for me to be successful so I quickly lost interest.
Custom Question:
I like the shock sound and shake effects. I'd have a much shorter tutorial. I'd have an editor proof the text, there are some errors in grammar (lifes, failures, it's, etc.).
Ease of Use: 5/10
This game has a few menu quirks. The intro forces you to hit the skip button instead of just going into the main menu when you've read everything. The tutorial didn't seem to let me shoot anything either. I had to exit out of it and go into a game.
Fun: 7/10
This is a cool idea and well executed, but I couldn't seem to last more than like ten seconds in a game. Maybe I'm just really bad at this.
Graphics: 7/10
The graphics are simple and computer-y, but I really like them. They fit the theme well. The way the menu text unfolds itself is cool too.
Sound: 9/10
Sounds are good. Loud explosions, fast paced energetic music. Perfect. Sound effects are almost as good. I would have liked my little zapper to sound more zappery. I know that's not helpful, but then the sound is about as good as it can get.
Polish: 5/10
The look and feel of this game is almost perfect. It controls pretty well too. However, maybe it is just me, but it seemed to hard.
Custom Question:
The look and sound of this game is perfect. It fits the theme, which is cool too. I just had trouble playing the game. maybe the rotor thing on the virus needs to spin faster? I died very quickly every time I played. It is a cool, good looking game, though, and a good concept.
Ease of Use: 3/10
its very hard to shoot because its going very slowly
Fun: 3/10
the game is very difficult because of the shooting factor
Graphics: 5/10
graphics are to basic, and targets aren't much appealing
Sound: 7/10
I liked the music, it is motivating
Polish: 7/10
the shooting thing has to be improved because it makes the game very hard.
Custom Question:
this game can be very fun, if they fix the shooting
the music its cool and graphics are well designed.
Ease of Use: 1/10
I read all the instructions and the back story and I couldn't get past the tutorial...do you shoot the white circle moving around the circle that shoots or was something else suppoed to show up for me to shoot? I don't get it.
Fun: 3/10
Maybe if I understood how to play it would be more fun but I can't ssay I enjoyed this one just moving around a blank screen and trying to figure out what to shoot.
Graphics: 5/10
the graphics are just ok.
Sound: Sound Off
no advice
Polish: 5/10
I can't tell if the game is polished or not because I actually don't know if something else was supposed to attack me or what. So maybe it was broken or maybe I couldn't figure it out.
Custom Question:
Hate to say it, but I didn't experience anything good about the game because I couldn't figure out what to do- even after reading all the info. The tutorial focused more on the story than what to do so more help is needed here.
Ease of Use: 3/10
This game has too much text, I read it because I have to, you're paying me for this, but any other player would just skip it. And even as I read it it's still to hard to play this game, everything else on the screen has an enourmous advantage on the player.
Fun: 3/10
Running out of ammo constantly isn't my idea of fun in a shooter game, it doesn't make it more complicated, just makes it annoying.
Graphics: 5/10
Graphics look ok, but the lack of colors is really tiresome.
Sound: 10/10
I have to give it to this game, the music and sound effects are really good.
Polish: 5/10
Is the game just made of one level? because I keep coming back to the first screen, this needs to have challenges for the gamer, and not just in the form of achievements, change the colors please, why black & white? I saw some red too but that's not enough.
Custom Question:
I didn't really like the game, it's more text than playtime, I didn't like that I keep running out of ammo and enemies are faster than the player. Controls aren't as easily explained as they should be. The only thing I liked was the music and effects and the possibility that this game could be a great shooter if changed drastically.
So the overall results are
Average Ease of Use: 4.4000/10
Average Fun: 4.8000/10
Average Graphics: 6.2000/10
Average Sound: 9.0000/10
Average Polish: 6.0000/10
Average Minutes Played: 8.2000/10
As you notice that As I always said BauAir is amazing Musician and is the best thing happens in this project is knowing a talented person like him :) He is very helpful and very nice person :)
I dont know if the game is good or bad or anything and how to improve Hope I can do something :) and Hope after this negative FIs to find sponsor :S
Lets Jump to another thing which is the only InDev Game Hello World! Tomy made the new graphics for the player with variants of skin colors and variants of weapons and varient of Hair styles and color :) I am working with the Graphic Core Engine its too complicated and hard to keep the code general and at the same time simple and not take too much work.
Here are some of the graphics :)
It looks nice :) I dlove him small with big head and amazing pixels Thanks to Tomy and his amazing work.
Now lets go to some indie stuff news :)
First Compo:
GameJolt have launched its 5th competition where its Theme is Demake (An already released indie game (of your choice) that, instead of being remade and improved, is demade and simplified so as to seem like the version that would have been released at some point in time before the original game)
The Contest will finish at midnight between 7th july and 8th July.
For full details click here.
Second Compo:
Its called Think Quest Compo its made by Oracle there are lots of fields to subscribe in so choose which is suitable for you. It will end in April 2011.
For more details click here.
Third Compo:
It is a Tigsource Compo called A Game by Its Cover where it is a game development competition based on how people's work inspires others to think in new and wonderful ways. In it we'll make real games out of fake game carts whose creators probably never imagined would become something real!
It will end at 31 July. For more details about rules and game click here.
Fourth Compo:
IGF 2011 have been open for submitions may be I will submit Hello World! If I could finish it soon for more details go to IGF website.
Fifth Compo:
Its launched by Game Maker Games website and called List Compo where more than one theme is available where there is 40$ prizes for the winners. The due date of the compo is 21 September.
For full details click here.
These are all the compos Lets go to another side which E3 YaaaaaaaaaaaaY :D I saw it online its amazing what the 3 companies (Microsoft, Sony, Nintendo)
Here is a small and brief summary about it:
Microsoft: Beside lots of amazing games that are coming to the platorm it announced about Project Kinect (formal name for Project Natal) its amazing and so precise and nicely done. Also it made a new version of XBox 360 which looks nicer than old one. Take a look by yourself.
I am totally sorry for long not updating the Blog but I was so busy and I had lots of work and exams till now I am too busy but I managed to sneak with some little time to write a large and nice blog :)
First news if anyone noticed that PaceMaker FP changed from InDev to Complete Games and now waiting for Sponsorshipping.
Since I have evolved in the community of FGL to Level2 so they gave me 5 First Impression to use I was pretty confident from my game from developper feedback (take a look) here are some of the feedback:
"Awesome game!
One thing I would suggest, is that you make it clearer that the Asynchronous Virus is the easier one to start with (in my opinion at least). I was a bit consfused about the difference between the two at first.
Also, you might want to integrate some sort of tutorial or learning level. The beginning was a bit too hard for me becauseI didn't get the mechanic until about my third or fourth restart."
One thing I would suggest, is that you make it clearer that the Asynchronous Virus is the easier one to start with (in my opinion at least). I was a bit consfused about the difference between the two at first.
Also, you might want to integrate some sort of tutorial or learning level. The beginning was a bit too hard for me becauseI didn't get the mechanic until about my third or fourth restart."
"Good work man, this is a really solid game. Some may disagree, but I love the grayscale-with-hints-of-red aesthetic. I especially like the guy that talks to you in the tutorial, and the way you slide out your text.
The gameplay is fun and unique. One thing that was a little rough for me was the lack of immediate feedback when a node ran out of bullets. You might want to consider adding a tone when a node's bullets are depleted, or even have it fire blanks.
Thanks - this was fun."
The gameplay is fun and unique. One thing that was a little rough for me was the lack of immediate feedback when a node ran out of bullets. You might want to consider adding a tone when a node's bullets are depleted, or even have it fire blanks.
Thanks - this was fun."
and other nice feedback their :)
So I was confident that I will get nice FIs when I use them here are the FIs:
Ease of Use: 10/10
The game is easy to figure out without the lengthy tutorial. The goal and how to achieve it are clear.
Fun: 8/10
I'd rather have some mindless active shootem up game than have to depend on a sense of timing so much.
Graphics: 9/10
I like the shock effects during the tutorial. I'm not a big fan of black and white so I'd add color.
Sound: 10/10
The music is fun to listen to. The game sounds are dramatic, but sparse.
Polish: 8/10
The tutorial is way too long. It was hard for me to be successful so I quickly lost interest.
Custom Question:
I like the shock sound and shake effects. I'd have a much shorter tutorial. I'd have an editor proof the text, there are some errors in grammar (lifes, failures, it's, etc.).
-----------------------------
Ease of Use: 5/10
This game has a few menu quirks. The intro forces you to hit the skip button instead of just going into the main menu when you've read everything. The tutorial didn't seem to let me shoot anything either. I had to exit out of it and go into a game.
Fun: 7/10
This is a cool idea and well executed, but I couldn't seem to last more than like ten seconds in a game. Maybe I'm just really bad at this.
Graphics: 7/10
The graphics are simple and computer-y, but I really like them. They fit the theme well. The way the menu text unfolds itself is cool too.
Sound: 9/10
Sounds are good. Loud explosions, fast paced energetic music. Perfect. Sound effects are almost as good. I would have liked my little zapper to sound more zappery. I know that's not helpful, but then the sound is about as good as it can get.
Polish: 5/10
The look and feel of this game is almost perfect. It controls pretty well too. However, maybe it is just me, but it seemed to hard.
Custom Question:
The look and sound of this game is perfect. It fits the theme, which is cool too. I just had trouble playing the game. maybe the rotor thing on the virus needs to spin faster? I died very quickly every time I played. It is a cool, good looking game, though, and a good concept.
-----------------------------
Ease of Use: 3/10
its very hard to shoot because its going very slowly
Fun: 3/10
the game is very difficult because of the shooting factor
Graphics: 5/10
graphics are to basic, and targets aren't much appealing
Sound: 7/10
I liked the music, it is motivating
Polish: 7/10
the shooting thing has to be improved because it makes the game very hard.
Custom Question:
this game can be very fun, if they fix the shooting
the music its cool and graphics are well designed.
-----------------------------
Ease of Use: 1/10
I read all the instructions and the back story and I couldn't get past the tutorial...do you shoot the white circle moving around the circle that shoots or was something else suppoed to show up for me to shoot? I don't get it.
Fun: 3/10
Maybe if I understood how to play it would be more fun but I can't ssay I enjoyed this one just moving around a blank screen and trying to figure out what to shoot.
Graphics: 5/10
the graphics are just ok.
Sound: Sound Off
no advice
Polish: 5/10
I can't tell if the game is polished or not because I actually don't know if something else was supposed to attack me or what. So maybe it was broken or maybe I couldn't figure it out.
Custom Question:
Hate to say it, but I didn't experience anything good about the game because I couldn't figure out what to do- even after reading all the info. The tutorial focused more on the story than what to do so more help is needed here.
-----------------------------
Ease of Use: 3/10
This game has too much text, I read it because I have to, you're paying me for this, but any other player would just skip it. And even as I read it it's still to hard to play this game, everything else on the screen has an enourmous advantage on the player.
Fun: 3/10
Running out of ammo constantly isn't my idea of fun in a shooter game, it doesn't make it more complicated, just makes it annoying.
Graphics: 5/10
Graphics look ok, but the lack of colors is really tiresome.
Sound: 10/10
I have to give it to this game, the music and sound effects are really good.
Polish: 5/10
Is the game just made of one level? because I keep coming back to the first screen, this needs to have challenges for the gamer, and not just in the form of achievements, change the colors please, why black & white? I saw some red too but that's not enough.
Custom Question:
I didn't really like the game, it's more text than playtime, I didn't like that I keep running out of ammo and enemies are faster than the player. Controls aren't as easily explained as they should be. The only thing I liked was the music and effects and the possibility that this game could be a great shooter if changed drastically.
So the overall results are
Average Ease of Use: 4.4000/10
Average Fun: 4.8000/10
Average Graphics: 6.2000/10
Average Sound: 9.0000/10
Average Polish: 6.0000/10
Average Minutes Played: 8.2000/10
As you notice that As I always said BauAir is amazing Musician and is the best thing happens in this project is knowing a talented person like him :) He is very helpful and very nice person :)
I dont know if the game is good or bad or anything and how to improve Hope I can do something :) and Hope after this negative FIs to find sponsor :S
Lets Jump to another thing which is the only InDev Game Hello World! Tomy made the new graphics for the player with variants of skin colors and variants of weapons and varient of Hair styles and color :) I am working with the Graphic Core Engine its too complicated and hard to keep the code general and at the same time simple and not take too much work.
Here are some of the graphics :)
It looks nice :) I dlove him small with big head and amazing pixels Thanks to Tomy and his amazing work.
Now lets go to some indie stuff news :)
First Compo:
GameJolt have launched its 5th competition where its Theme is Demake (An already released indie game (of your choice) that, instead of being remade and improved, is demade and simplified so as to seem like the version that would have been released at some point in time before the original game)
The Contest will finish at midnight between 7th july and 8th July.
For full details click here.
Second Compo:
Its called Think Quest Compo its made by Oracle there are lots of fields to subscribe in so choose which is suitable for you. It will end in April 2011.
For more details click here.
Third Compo:
It is a Tigsource Compo called A Game by Its Cover where it is a game development competition based on how people's work inspires others to think in new and wonderful ways. In it we'll make real games out of fake game carts whose creators probably never imagined would become something real!
It will end at 31 July. For more details about rules and game click here.
Fourth Compo:
IGF 2011 have been open for submitions may be I will submit Hello World! If I could finish it soon for more details go to IGF website.
Fifth Compo:
Its launched by Game Maker Games website and called List Compo where more than one theme is available where there is 40$ prizes for the winners. The due date of the compo is 21 September.
For full details click here.
These are all the compos Lets go to another side which E3 YaaaaaaaaaaaaY :D I saw it online its amazing what the 3 companies (Microsoft, Sony, Nintendo)
Here is a small and brief summary about it:
Microsoft: Beside lots of amazing games that are coming to the platorm it announced about Project Kinect (formal name for Project Natal) its amazing and so precise and nicely done. Also it made a new version of XBox 360 which looks nicer than old one. Take a look by yourself.
Sunday, 13 June 2010
Pace Maker FP Closed Beta
Hi all,
I have finished implementing Pace Maker FP :) Yaaaaaaaaaaay :)
I wished If I can find some beta testers for it and tell me the feed back what wants to be improved as I think the curve of difficulty and other stuffs of money and enemies is still not balanced well :)
So I wish there is some testers that helps me in the game testing but since I am going to try to sponsor it so I dont want to make open beta so people dont share links and copy game and these stuff which will down rate the game in the view of the sponsor :)
So I decided to make closed beta testing :) The music and Sounds are not finalized :) they are temporarly for the moment as BauAir is still modifing it and he told me that he is going to help me in sound effects as well.
So anyone interested in testing just leave a msg here on the blog with profile contain his email or write his email in the post or send a private email to me and I shall reply on him :)
For now I will leave you with a short vedio about the game
The amazing music in the video is made by BauAir :) thnx to him and his really support :)
Thats for now :)
Bye Bye
I have finished implementing Pace Maker FP :) Yaaaaaaaaaaay :)
I wished If I can find some beta testers for it and tell me the feed back what wants to be improved as I think the curve of difficulty and other stuffs of money and enemies is still not balanced well :)
So I wish there is some testers that helps me in the game testing but since I am going to try to sponsor it so I dont want to make open beta so people dont share links and copy game and these stuff which will down rate the game in the view of the sponsor :)
So I decided to make closed beta testing :) The music and Sounds are not finalized :) they are temporarly for the moment as BauAir is still modifing it and he told me that he is going to help me in sound effects as well.
So anyone interested in testing just leave a msg here on the blog with profile contain his email or write his email in the post or send a private email to me and I shall reply on him :)
For now I will leave you with a short vedio about the game
The amazing music in the video is made by BauAir :) thnx to him and his really support :)
Thats for now :)
Bye Bye
Wednesday, 9 June 2010
Just a Talk
Hey all,
How are you all :) I hope u are in good health :) This is the fastest time I post since longtime ago where I used to do that :)
First of all, I am going to talk about my own projects Hello World! no progress at all :S but PaceMaker FP I made some types of bullet waves also I made two types of enemies right now :)
As spoiling stuff I designed on papers 17 types of enemies :) Hope to get them done soon :) I know some of u may want some screens but I dont think I will do that right now so as not to spoil more stuff :)
Also another thing about PaceMaker FP :) that BauAir Studios (a talent guy caled Mikeal) geneoursly accepted to make music for Pace Maker FP which is a very nice thing :).
Lets go to indie scene and some other stuff I liked :)

First there is free tickets for Casual Connect Conferene at Seattle :) and mochimedia is supporting this tickets for more info here is a link.
Second thing Sakis25 a fellow developper using GameMaker but he is really amazing(He is the one behind Zoo Escape 3D in last YoYoGames Compo) :) he posted on his blog about a trailer for something called Mortal Combat Rebirth which is a trailer to a movie but made very well take a look :)
Also the next video is nice video for Stensil painting where he paint a monster from a game called Insanely Twisted Shadow Planet
Last stuff is some pixel art I was trying long time ago more than a month :)
Check them and tell me your opinion :)


I know that this post is shallow but I wanted to talk :)
That all for now :)
ByeBye
How are you all :) I hope u are in good health :) This is the fastest time I post since longtime ago where I used to do that :)
First of all, I am going to talk about my own projects Hello World! no progress at all :S but PaceMaker FP I made some types of bullet waves also I made two types of enemies right now :)
As spoiling stuff I designed on papers 17 types of enemies :) Hope to get them done soon :) I know some of u may want some screens but I dont think I will do that right now so as not to spoil more stuff :)
Also another thing about PaceMaker FP :) that BauAir Studios (a talent guy caled Mikeal) geneoursly accepted to make music for Pace Maker FP which is a very nice thing :).
Lets go to indie scene and some other stuff I liked :)

First there is free tickets for Casual Connect Conferene at Seattle :) and mochimedia is supporting this tickets for more info here is a link.
Second thing Sakis25 a fellow developper using GameMaker but he is really amazing(He is the one behind Zoo Escape 3D in last YoYoGames Compo) :) he posted on his blog about a trailer for something called Mortal Combat Rebirth which is a trailer to a movie but made very well take a look :)
Also the next video is nice video for Stensil painting where he paint a monster from a game called Insanely Twisted Shadow Planet
Last stuff is some pixel art I was trying long time ago more than a month :)
Check them and tell me your opinion :)


I know that this post is shallow but I wanted to talk :)
That all for now :)
ByeBye
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