Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, 21 October 2012

Snazzle Inspiration and Evolution and More

Hey All
Just wanted to chit-chat a little :) about lots of stuffs :)


First thing to talk about is Snazzle game and how the idea came out. As I stated in the description of the game on all websites it's inspired from the amazing game Snayke and how it turns a simple classic title like Snake into an amazing game. I loved the idea and loved the art style and music very much and wished I was one of the developers of the game.

One day while I was surfing the internet I found an interesting game made by Jayenkai called Pac-Man Slots when I first saw it (before I played it) I though I will choose a row then make my Pac-Man moves in that direction and not to die, but It was not like that it was weird game (you should try it link).

From here Snazzle idea came from but it was at the beginning just a snake where you choose the starting position and it start moving and whenever it eat a new food the game stops and give you the control to choose the new direction it will go towards it afterwards but I thought it is very easy and useless idea.

So after thinking I told myself what about making you place the whole actions the snake shall do on the grid and let the game plays and see if the plan is good or not (It was inspired a little from a game called Micron which is interesting and worth buying (link)). After implementing everything I thought the idea is bad and will be easy and won't be able to design good puzzling levels so I started with a little depression and wanted to finish it quickly to move on to a new idea. While I was designing levels about the game mechanics I found its interesting and do weird and bizarre things and was really interesting.

Hope that was not a boring story about how Snazzle is evolved :)

Next thing is I found some review videos to some of my previous games on Youtube and I am happy It's rarely happens to me that someone make a video review for a game I make. Here are the videos :)

First one is for Connect:



Second is for Robotic Arm:



Third one is Deutsche review for Explode (I couldn't understand but looks interesting):



Last one I just found right now while I am making this blog post its about Snazzle (beware its a walk through for the game so it will spoil the game if you didn't play it):



In the end I wanna say I am going to start working on larger version of Balls (All my Balls) and I want to finish it as soon as possible (shorter development cycle) and if it succeeds, we will produce a free expansion with more chapters and stuffs and editor for the levels for the game.

Until then that's everything for now :)

Bye Bye

Tuesday, 24 July 2012

Quick Review from the death

Hey All,
Long time since the last update about 2 or 3 weeks I think :S I am sorry about that but I was so busy organizing the first Arabic GameJam held in Egypt where the main host of the event is GameTako (Arabic online game portal where it host arabic games) so I am sorry for that.

I am sure you are asking did I make a game in the jam? since I was handling some organization stuff so I had only 1 day and half to create the game so I cooperated with Ahmed Saker (a fellow indie developer here in Egypt) and Ahmed Mounir (an amazing artist and he is behind all the game art) to try to finish the game but he couldn't do that as we were using Unity3D and I am somehow not familiar with it so I was not speedy in working so we only finished a prototype of the engine and submit it.


Since we didn't have time to name the game so while we were joking we named the character Hamada X so we named the game after it. for full details about the game and development and idea, I will make a postmortem soon for that so stay tune :) (to try the prototype here is the link)

Second thing if you follow @OmidosGames on twitter you will find that Clean'Em Up received 50% discount on the occasion of Ramdan (till 17/8/2012) so go grab a copy its just 1.99$.


Another thing Kabba game (a modded version of Ta'mya) is published on GameTako where all the ad revenue from it will be send to help the Syrian case so give it a shot and help Syrian people.

About Crappy Dreams and Alone in the Park the development just stopped for some time since I was busy due to GameTako gamejam, but I hope we (me and Vartagh) finish the game by the end of this month.

Also I played a flash game called Personal trip to the moon and its so charming and you should all try it (I wish I can design games like that one because this type of games represent my personal experience and life, Hope Crappy Dreams also deliver a part of my experience).


Last thing that I made a new flash game called Robotic Arm it will be produced in couple of days where it is a quoted puzzle game about robots (made for Newgrounds RobotDay but since I was busy I couldn't submit it on time). I think it is interesting and won't take long time to finish it.

Thats everything for now see you soon :)

Bye Bye

Monday, 4 June 2012

EvilQuest and Relation to The Power and The Power reviews

Hey All
I didn't work today because at the morning I was at college monitoring students at exam :) and when I returned I decided to purchase EvilQuest as I tried the demo I love it looks like a zelda like game with awesome boss fights so I decided I should buy and also its cheap only 2$.



I played it for 1:15 hour by now :) finished near half the game but what I can say about the game that its more like The Power with some RPG elements and spells and potions.

So if you liked the power so you will love this game as its larger and made in top down (more action in my view). So why I am saying it looks like The Power first of all the game is divided in areas which is like the power (I know lots of games have areas) but the areas here have some similarities with the power areas (Snow Area, Caves, Sewer (looks like water levels)).

Second thing I though the items are more like Diablo style where the item doesn't restrict entering an area, but that was not true as I said its more like The Power in that point especially that the lava area tells you its too hot their which looks like the ice area in the power where he tells u its too cold to go there. The ice area require getting fire weapon to enter it like most of The Power areas you need a special item weapon. Also the main idea he wants the Chaos Axe while in The Power you are seeking for the power.

I know saying its like The Power is too harsh on it as I didn't finish it yet and also It has lots of cool boss fights and nice story with some fun elements :) as Its my first time to play with an evil lord try to destroy the whole world and in order to do that he needs the Chaos Axe, the game have nice animations and cut scenes at the game beginning :)

So Lets recap all what I said.

Advantages:
  • Nice Boss Fights
  • Nice Story and Cutscenes
  • More gameplay than the power and lots of exploration and areas and enemies to kill
  • Spell system where you get variety of spells each with new effect sometimes the level 2 of the same spell have different effect
  • Cheap Just cost 2$
Disatvanges:
  • After sometime killing enemies is not fun a lot as some enemies are the same behavior but with different colors or graphics (ex:bat is like the bird, the earth golem is like the ice golem
  • Returning from a cave after you kill a boss in level 5 to the top sometimes is annoying
  • If you played The Power you will feel at some points by some repetition but not much
  • Some small bugs but I think it will be solved in the next version
  • Some people won't like its retro pixel art
If you like The Power and like the retro games and graphics I would recommend to BUY IT, its a nice game and worth for sure the 2$ and you will spend fun time.

Last thing I want to say that The Power is got reviewed by some sites which is cool :) I am happy for that :) That's everything for now :)

Bye Bye

Friday, 1 June 2012

100th Post (Huge Post)

Hey All
This gonna be the largest post of all time, which will make you remember old days when I was writing about lots of stuffs and concepts and lots of amazing things.

This post is so long so if you are busy now you can check it later as it will took alot of time to check everything in it and this post will be starting for series of posts which gonna talk about my career and my coming games and my thoughts.

Let's Start the post with some music and tracks from games that you must buy them without hesitation, these tracks are so beautiful that you must at least check them
Second thing I just wanna say that my dream movie (Indie Game: The Movie) will be released on 12 June on Steam Store by the way I am very happy with their success and their marketing strategy is amazing also what makes this movie good that as a movie that the music is a master piece and every scene in the movie in my view can be and talks are so inspiring for anyone who is out of the indie scene or outside gaming, I adore it a lot and here is the link for details and here is the launch trailer :)



Third thing will just tell you about amazing games that are worth your money and you should at least check it some of them are not so new by the way :) These are not all amazing games I know but just couple of them and you should at least check them out Humble Indie Bundle V is so amazing and if features these games in it which is a very amazing deal where you get 5 amazing games and also helps charity



These are just some indie news and music non about my games and progress or anything so the next part of the post will be totally revolving around my games and progress.

First thing Ludum Dare results were out long time ago but I didn't wrote anything about the game (Don't Push the Button) or about the results.
Let's see the results first:

#135 Humor 3.00
#220 Innovation 3.38
#273 Overall 3.24
#325 Fun 3.00
#379 Theme 3.14
#410 Mood 2.71
#419 Audio 2.50
#456 Graphics 2.83
#851 Coolness 33%

As it is obvious from the results I didn't win nor got advanced position as usual but this time I have to analyze this.
  • It was my first Platformer since long time ago besides I am not good at playing Platformers
  • I made the game and I was the one who tested it so I wanted to make my Platformer difficult and fast so I adjust the gravity and speed to be a bit high and since I always test it so I get used to it and never noticed that it's too fast to the player
  • I don't have good exposure in indie scene beside I don't have lots of friends their although I am trying hard so my game is played and rated only about 40 times which is not indicative at all
But I am pretty happy with the game, It was made as intended ,regardless of the speed issue, and people loved the zoom effect but I don't think anybody notice the idea behind that, I hope someone figure it out (link).

The Next couple of new if you where following me on twitter(@amidos2006) I think you know most of them.

First thing do you remember my Collaboration game with Alexitron :)
.
.
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Yes you are right The Power



Is now out by GamePirate you should go and try it as I consider it one of my best games so far (link).

As you notice this game took so long to finish it and so long to get a sponsor deal at the end the deal was low but we decided (me and Alexitron) that it should be published so may be some are asking why this long.

I will explain, the core mechanic of the game was finished in about 2 or 3 months after starting the game and the only stuff remaining was the boss fights and the conversation system and menus. I started working on them and I finished the first boss in less than a week with most of the menus, but at that period I was recruited by the army (its a must and there is no way from getting away) so I spend 1 hell year trying to work on The Power but I couldn't and I find myself starting to forget about game programming so I decided to start a new project (Project Cupid) and it was intended for a competition but since my vacations in army period was not good so I couldn't submit it in the competition and continue to work on it till I finished it and put it for sponsoring.

I didn't get a single bid on the game so I got somehow depressed so I decided to try to finish The Power and started to work on it again at October 2011 and by December I finished the game with everything and we were happy (me and Alexitron) and the only thing that was missing was the boss fight track since Alexitron have lots of nice friends and amazing people on Poppenkast so he asked Brother Android to continue on the project and finish the last track and he agreed.

Alexitron start a beta testing for the game on Poppenkast and we got nice comments about the game and we fix lots of bugs.
Here are some of the nice comments we got:
  • Andy: hey yeah, i've heard of Amidos. He's cool and he's really active in the indie world and just overall has a good presence. good luck on the project, guys!
  • Andrew: this is exciting. good luck buddy, keep us posted!
  • Stampede: Super! The Power was really good game. You gonna get lots of players with this!
  • Pgil: Sounds like things are going nice. I loved the Power...
  • DeadHeat: The power was great fun, hopefully this one goes just as well
  • Br.Android: The Power is awesome by the way.
  • Br.Android: Also also, this project is turning into basically an orgy of talent, and that's superexciting.
  • Alexitron: Awesome ! Amidos is so cool to work with
  • ChevyRay: Lookin great babe.
  • Andrew: this is shaping up great.
By end of 2011 we uploaded The Power to FGL and I was so excited and I was imagining that lots of sponsors will be bidding, but that doesn't happen the game was online on FGL although it good high editor rank and high developer rank but none of these helped to get a bid.

I decided to send emails to sponsors and I collected lots of sponsor emails and start sending about the game, and start waiting and after a month I got the first bid I was so excited and was imagining it will be at least 1000$ but what happens is that it was just 500$ so I got shocked and depressed and waited for more weeks but no reply from emails and also the views of the game started to decrease so I decided to leave it and start with new projects till it get a better deal.

After 5 months of waiting and I asked Alexitron to publish the game without sponsoring but he said "its better to start Last Call and see what we can get" (its a system in FGL to indicate sponsors that I am going to close bidding and start to choose a sponsor for my game)

I started Last Call and during the 3 days of last call I didn't get any sponsoring deal except one from GamePirate (btw they are very nice and working with them is fun) although it was still low (<1000$) so we decided to make approve with his condition and he became the sponsor.

As you see the game took around 5 months to finish as work and in the end we (me, Alexitron, Brother Android, Pgil) got a very low amount of money that doesn't compensate our expenses :( but I see its a great game and working with these amazing guys was great experience as it was my first time collaborating with someone and it was so fun :) also I noticed that long adventure games aren't what sponsors are searching about.

By the way one of the most amazing thing I love about the game is its music as it is a result from collaboration of two talented musicians Brother Android and Pgil and the tracks were amazing and you can check the album on Bandcamp its free.

Another thing I think someone will ask about it "why don't you try to make Indiegames Weblog or any other review site talk about your game so you get better exposure so may be more deals came?". I tried that and sent emails to lots of website but as usual because I am not known and its only me whom is sending emails, I didn't get a preview on any website, also I don't think with exposure I can get a good deal as for example Celestial Mechanica by Roger Hicks is much more amazing and beautiful than The Power and it got exposure on IndieGames Weblog telling people that it is looking for sponsorship and after about 2 or 3 months I found Roger Hicks decided to sell the game on his own rather than trying to find sponsorship which means that(I think) he didn't find good sponsor deal and decided to go on his own.



Some people might say "why don't I do the same like Roger?" the answer is obvious The Power is just a flash port to Alexitron game which he made long time ago using game maker which runs on PC so the only way is to get a sponsor for it (link).

After this I knew that sponsors are rarely interested in long adventure games and I think they thinks its doesn't worth and that's because most of flash players are casual players who needs fast and easy game to play not long adventure game.

After finishing The Power in last December and put for sponsor I wanted to make another Collaboration game so I wrote on twitter if anyone is interested to make a game with and I got a reply from @Vartagh which is an italian game developer and best know for Steampack and Steampack C64.

We started talking with each other on skype the game we want to do, So I thought choosing a theme will narrow down our search. LudumDare 22 was just finished and its theme was Alone, so I told Vartagh about what about Alone theme as it looks nice, and he like it too. We talked about games we love and we found we love top down shooting games so we decided to do a top down shooter game and this decision came from our love to The Binding of Isaac and Hyper Princess Pitch and how these games are funny and at same time very addictive.

Varatagh told me lets make it looks cute and funny and that's by using mushrooms as enemies (evil ones) and you are alone in a park where evil mushrooms started attacking you so the game name was inspired from that and told me let's name it Alone in the Park as a Parody about Alone in the Dark and I told him that's nice.

Then we started to work on the game he worked on graphics and design and I started coding the engine and helping in design and we are still working on it. I didn't post screenshots about it here but I posted about it on my twitter account so I will repost them here again.


The game now 95% finished just some story lines and some editing level design and it will be available for beta testing before looking for sponsorship on FGL (as usual) hope to get a better sponsoring deal than The Power.

About Clean'Em Up, I told you that it is participating in two competitions (ImagineCup, IndieCade). ImagineCup round 3 results were released a week ago and the game didn't proceed to round 4 which made me sad some how but not much at same time as I know the reason for that :) but before talking about reason I will show you 10 games that proceeded to round 4 and I think it will give you a good indication why our game didn't proceed.












Do anyone realized why it was not one of the 10 :) the most obvious solution that our game contain lots of action and shooting that make the game doesn't deliver the theme (How technology can solve World toughest problem?) quite well. We got this in feedback email from round 2 and we tried to make the game more involved with the theme but I think it didn't do well in that.

I am hearing someone saying "Where is the relation between Clean'Em Up and theme in anyway?" its simple the problem we chosen was Cyber technology Threats and the solution is using Antivirus systems and we converted this into an cyber world where you play with the antivirus and trying to eliminate the viruses and worms and other forms of threats.

About the reviewing the game didn't got feature at any site or got a review :( which sucks and non reply on my emails and the only site that replied on me was TruePcGaming and they were busy so they just made a preview for the game on their site but Adams is a nice guy :) btw and there other two reviews done by two Arabic review sites (first, second) and thanks to Abdulla Hamed (CEO of GameTako) for helping me to reach these sites as he is a well known person.

I wondered why all review sites didn't reply on me so I sent to PixelProspector as he is sweet nice website but he was busy so he send to me some tips and hints to how to make a good email for press release so I updated my email and sent them again to reviewers according to his tips but I didn't get any reply so I asked him on twitter why no one reply on me although I made everything better than past time.

As I told he is a sweet person so he asked me to send him the email with all data I sent, so he modified on the email and gave me some advice to be better and told me to send a follow up email when the game is released.

So I am waiting to finish the latest stuff in the game and I am asking again if anyone want to beta test the game or review the game contact me (amidos2002 (at) hotmail.com) or on twitter (@amidos2006).

Last thing about Clean'Em Up that it is expected to be released later that month (I hope so) as just some final fixes and adding more music tracks. I hope it do better in IndieCade.

I think the post is long enough by now although there are lots of stuffs I wanna share with all people :) but I will end this post and prepare for lots of incoming posts about my game making history where I am going to share the source code of lots of old games and abandoned games.

Also I started with new project for mobile devices called Crappy Dreams its an experimental game about dreams (my dreams), This project I am gonna share most of details with you and how I designed it and formulate it from my dreams and you can help me by giving me some comments and feedback about everything to try to improve the game.

Last thing thanks to Andy Moore and his DevVlog (especially these 1, 2, 3) as I was totally depressed with everything as whenever I ask someone for help rarely some one reply to me and its rarely I find a comment here in my blog about anything, beside none of my games got a mention or played with many people example Project Cupid is only played 127 times which is so low and didn't get a feedback on it. May be I got depressed because my games always fail but who said that this is failure?

I said they fail because I was measuring success by how many plays and will it get feature but that is wrong measurement and I shall not treat games like that and I should change success goals and failure goals as they never been my dream in any day they evolved due to stress and pressure of work and low response. So I changed my perspective and I now make games like old days because I like making games and I love that and I wanna share my thoughts and experiences with people not for fame nor money (but I don't say No for moeny :D as I need it for living)

I am inspired by Andy Moore and will post a lot and talk a lot and try to be more social with the indie scene and try to improve my games and my game design skills and I hope everything will be better in future and my main goal now is to enjoy what I am doing and let the stress away :) and I hope one day some people may say that I contributed a lot to the society and the gaming scene.

Sorry for long post hope you enjoyed it :)

Bye Bye for now

Wednesday, 14 March 2012

Clean'Em Up New Game for Imagine Cup 2012

Hey All,
Not long time since last update :) I think its time for a new update about a new game :)

Every year I wanted to participate in Imagine Cup :) but I never have the power to enter alone :( but this year a friend of mine (Omar Khaled Shokry) also wanted to enter Imagine Cup, so we decided to enter but the game must be fun and at same time address tough problem the world is facing and trying to solve it so we thought a lot and since me and him loves the fast pace action, So we decided to make Clean'Em Up.
Clean'Em Up Description:
The game's focus is on computer security threats. This idea is discussed throughout the game in an intelligent fashion. Different threats are available with some information on each threat that confronts with the real behavior of this threat. Also some intelligent weapon design is used to clarify how computer security systems work. The smart design of different threats and weapons keeps the game both fun to play and informative about real life problem at the same time.


We called our team Omidos (Om from Omar and midos from Amidos).

I didn't want to talk about the game since I started it since I only wanted to show some progress about the game :) so here is a video showing the game so far progress :) (Sorry if the game looks slow in the video but that's due to bad free recording tools)



Game music is made by my friend Mikael BauAir for sure :) (These amazing tunes) he is really a very talented person :)

In the end I hope I can win in the competition :)

That's all for now :)

Bye Bye

Friday, 10 February 2012

Cockail

Hey all,

How are you? I know I am slow in progressing stuff but this is because I am a Teacher Assistant at Faculty of Engineering Cairo University.

And I have finished the Premaster Courses and its time to choose a research point which is the most difficult thing :( till now.

As you can see from my blog I adore games :) so I wanted my research point to be related about games so I am now in searching phase for the point but I can't find till now which make me sad :( but the main two field I thought in them was real time AI and real time Graphics rendering (AI and Graphics) so if any of you have any ideas about these stuff could you plz help me and send some points to start deep searching in them :)

Also one of the stuffs that delayed me from searching and working the recent game of Rich Edwards which is called Pineapple Smash Crew which is a game beyond the amazing in all aspects and all should get it :)
The Graphics Style and The Graphics are amazing :)
The Gameplay is amazing :)
The only one draw back that types of quests is the same sometimes and the boss shape doesn't have lots of variants but this is not great issue you will enjoy lots of fun before feeling it repeat itself and even if you feel that you will have feeling that you wanna play it again as its super addictive :)

Here is game trailer watch and you will understand what I am saying :)



About my own projects :) and game that all is been waiting :)


Project Cupid will be launched on 14th February this year on my own and Tomas own as it didn't get any sales yet so I will publish it :) and wait for non exclusive sales may be happens :)

The soundtrack for the game can be found on BauAir Bandcamp website you can go and check it.

About my game Alone in the Park it almost finished, the game will contain about 7 different characters to play with and 5 unique bosses and 10 different enemy types and 12 in game achievements and 2 or 3 different playing mode it will rock :) and the music of the game is made amazing and for sure it is made by my friend BauAir it almost finished just one track remaining :) (the game contain about 7 different and amazing tracks) and he will release the album after the game is finished :)

About my game The Power :) I am sad that sponsors only track it but non wanna bid on the game at all :( I think it's for lake of publicity so if any of you can help me in making publicity to the game, so I can release it soon, will be awesome and due to I love this game so I made this Nintendo Cartridge image for it Hope you like it.


Last thing to say that I have tons of new games working on it and hope to have progress on them so I can release quickly but as I said the main problem that I must focus somehow on the point of research and at same time the new semester will start and its my first semester to teach to students so I am trying to study for the subject I am going to teach (Software Engineering) and know every aspect so I can benefit students more and help them :)

This is everything for now Hope you like and don't worry tons of stuffs will be made this year :)

Bye Bye

Tuesday, 20 December 2011

Zebalooz new game

Hey all,
I have participated in an arabic GameJam called (GameZanga) hosted by GameTako website where the theme was Social Problems like Stealing, Marriage Difficulties, Poverty...etc.


I decided to make a game about Garbage called Zebalooz its written in arabic so I will explain it here "you need to avoid garbage from falling on you or hit by car or stop from stop moving forward and your controls is the arrow or WASD and Space bar for jumping.

These are all entries of the competition if anyone want to try other games from the GameJam here is the (link) but I have a request can you vote for my game as my game is down rated and the rating will affect the results of the GameJam competition. Here is the (link) again.

Last thing is that Mountainer has been featured by Slumlord27 Channel on youtube as an Under the radar and here is the video.



This everything for now but plz before you go vote for my game :)

ByeBye

Sunday, 11 December 2011

The Power waiting for sponsor on FGL

Hey all,
Long since last post but this time I have finished The Power (YaaaaaaaaaaaaaaaaY) and now waiting for sponsorship on FGL

Here is a trailer for it

Wednesday, 31 August 2011

Bunch Of News and Announcements :)

Hey all,
Long time as usual :) but still busy and have some boredom as I am always busy and when I am free (rarely happens) I want to work on my games and go out and watch movies in this little time so as result sometimes I just don't do anything.

But I have worked on my game Project Cupid and its now on FGL for bidding and here is the promo ad video.



About the iOS game :) the game is now named and its called iGoo and a devblog is launched for it you can view it here and here is a promo poster.


These all new I can share about my games :) but lets now talk about lots of different stuff and news of other indiegames and other developers :)

First thing let remember you with IndieGame: The Movie and here is its trailer :) which I adore a lot and whenever I feel depressed from my work or depressed I see it :) its super amazing :) and I can't wait till this movie launches.



Then lets talk about indiegames :) first game is Gang Garrison 2 is now out and for free go and download it :)


Also a nice game called Tale of Maledict is released go and try it :)


Also Block That Matters is now Out and it also wins the Summer Dream.Build.Play 2011 Grand Prize so you must go and try this amazing game.



Also Banov's new game Phantasmaburbia its demo is out and you can try it. Its classic rpg game but looks like its amazing :) go and try it.



The new game for Edmund McMillen called The Binding of Isaac trailer is now released and it looks gorgeous you must tune yourself and wait its release.



And the amazing game of all time is now released. Bastion the most anticipate game in 2011 is now out on Xbox Live Arcade and on PC you must buy this game it so amazing :) here is the launch trailer :)



Also D-Pad Studios amazing game Owlboy demo is out for it so go and try it :)



Arvoesine game now is free to download and play so go and check it quickly :)


Enough with games and lets talk about some game ost :) where there are some amazing tunes released:

A small news is about Spelunky fan toys is now released and they are amazing and adorable and called Spelunky Minis :)


There is alot of helpful and nice talks I saw on youtube :) so you check them.
First Petri Purho gave a talk at Assembly 2011 titled "Why Being Poor and Having No Budget is Good for Making Games"



Also Martin Jonasson talks about "Hats in Videogames"



Daniel Remar gave a talk about "Criticism, Empathy and how people talk about games"



Last talk was by Arvi Teikari which was about "DIY, design and motivation"



Now we will talk about some running contests that you can join :)

First one is GameJolt Indie(Function) Competition where the deadline is 24th September and the theme is MUSIC INTERPRETATION and the prizes are nice which are
  • Top 3 games featured on Game Jolt
  • Top 3 games featured on indie(Magazine);
  • Top 3 games featured on indie(Radio);
  • And quite possibly a cash prize for the 1st place game!
  • roboguy: I have a copy of portal 1 via steam that I am donating to the prize pool.
So for more info go and visit GameJolt.


Second Competition is IGF 2012 now is open for submission till 17 October :)


Last thing don't forget to tune yourself for TigJam 4 from October 20 to October 23.

Last thing is some useful tutorials and resource I have found and I think it will helps everybody :)

Indie Guide: it contains links for
  • Inspiration, Game Development & Game Design
  • Graphics
  • Sound & Music
  • Business
  • Marketing
  • Video Game Sites
  • Vido Creation
  • Website Creation
  • Other etc.


Here are 10 Tips When Developing for Multiple Devices

A FlashPunk fan make a game engine exact the same like FlashPunk but written in XNA and C# so users knows FlashPunk can develop easily using XNA called XNAPunk.

And Connor Ullmann wrote a nice tutorial for how to publish your FlashPunk game on iOS without so much changes using Adobe Air here is the link.

Also there is a tool released to rotate sprite images and reconstruct the lost pixels :) called RotSprite so you can use it and forget about the large effort you do in rotating the images.

Also there is some Flash Developer Tips that you will enjoy go and check it :)


Game Career magazine have a free issue (Game Career Guide) which is amazing and contain nice topics so go and check it :)

Last thing today is that CryENGINE 3 is now free to download and use :O which is something amazing so go and download directly the SDK :) now :)


This is all the news and announcement I gathered the past month :) and sorry for long time being away and sorry again for this long post but hope this post make you forgive me for not writing here frequently :)

Bye Bye

Friday, 25 March 2011

Mountainer is Out :D

Hey,
Sorry this gonna be a short and quick post :) just telling you about Mountainer have been sponsored and out on
1- Games1
2- Kongregate
3- Newgrounds
4- GameJolt

Enjoy it :)

Sorry but I am busy talk to u all later :)

Bye Bye

Friday, 21 January 2011

Longest Ever Post I think For the New Year (2011)

Hey All,
First this is a very very very very long time since I post, but I was really busy and still busy but now less busy than before.
The reason I was away was due to army first I was away for 50 days in my training camp then when I returned I go everyday from 5:00 am and return home at 6:00 pm working for army so I reach home tired and go for sleep directly or see a movie and sleep.
No big deals and what make it worse for me that I am have collegue post graduate studies and I was having exams and I didnt study well because of the army.

Lets forgot about all that and lets talk about games and news. First thing before you start reading BEWARE!!!! this post is long and require lots of free time to try everything and test lots of stuffs in it. So if you aren't free mark this post as good post and come back when you are free :)

First part of the Post was for the New Year (2011) :) First thing I must say Happy New Year 2011 and Goodbye 2010 (I know its a bit late but I said my execuse in the upper part) So forgive me about that :)

There is nothing better to celebrate new year than trying best games of 2010. The following lists are made by lots of sites espicially Indiegames and TIGSource.


TIGSource best and most popular games on forums accross 2010 are
IndieGames Weblog best 2010 games with their category

After this large list of top games GameMakerBlog have made a video for 100 Game Maker Games in 10 minutes


Now for the 2nd Section of this post which talks about some game news but for some reasons all the news I will going to talk about related for Apple stuffs either iPhone or iPad or MAC.

First the famous GameMaker game designer Jesse Venbrux have pulished iPhone games and MAC games of his old games. The games are


1- They Need to be Fed


2- Frozzd


3- You Probably Won't Make It


Second Stuff is that YoYoGames have started there store which produce games for PSP , iPhone/iPad, MAC and Android go and check everything


Third stuff is that World of Goo iPad version have 50% discount and you can buy it now by 4.99$ only go and grab a copy.

Last thing in game new that Cactus made a MAC version for lots of his old famous games,

Third thing is Open Source News :) as lots of stuffs are now turning Open Source so lets check whats new there.


Daniel Remar (Creator of Master Peice IJI and Hero Core) Games have gone Open Source to download sources for his games here is the link.


The master piece game Canabalt goes open source and here is the link.

Fourth Part is some interview and videoes of famous and nice indiegames developers

1- World of Love 2010: Cliff Harris talk



2- Into the Night with Jason Rohrer and Chris Crawford



3- Thomas Vian's Elevator Pitch for sfxr and as3sfxr where he has made an as3 port (http://superflashbros.net/as3sfxr/) for famous Dr. Petter's sfxr(http://drpetter.se/project_sfxr.html) program



4- Interview with Chris Hecker of SpyParty



Fifth Part is about New Game Music release


1- Kometen


2- NightSky

Sixth Part about new Game Competitions


1- TIGSource Versus Compo


2- Experimental Gameplay Inanimate


3- TIGJam UK 4


4- Game Jolt Official Invention Comepition


at last there is discounts on FGS 2011 tickets for a limited time, use the code “I_Love_Mochi” when you register and you’ll get a 25% discount on FGS 2011.

Seventh Part is my music picks for games soundtrack of 2010

Eighth and last part is some pixel art I do quickly I know they are bad but better than nothing





Huuuuuh, This is too long I shall stop now :) Hope you are not angry of me after all :)

I had to go now :)

Bye Bye